Banner
Views: 729,717,472
Time:
29 users online: AntiDuck, Atari2.0, Banzai Billiam, Blue Axl, Dan Drigues, ExONightZ, FerpyMcFrosting, Flippn'Fences, o FPzero, FreezyFoop, Green Jerry, izaguirrefermin28, jesus, john fortnite kennedy, o Khastvrokg, KKevinM, o Lazy, LukeTrainer, MarioFan22, MarkVD100, Metal-Yoshi94, Minimay, Mogu94, Quanta, o Scrydan, o Tahixham, TheEvilKingBowser, Tob, wolfnasty - Guests: 61 - Bots: 163Users: 38,409 (2,134 active)
Latest: Jofus
Tip: Don't just modify the original SMW overworld; start from scratch.Not logged in.
Details for A Goomba's Walk
Super Mario World Hacks - A Goomba's Walk
File Name: A Goomba's Walk
Added:
Authors: Luks
Demo: No
Featured: No
Length: 7 exit(s)
Difficulty: Hard
Description: You play as a Goomba and you can't jump. This hack is hard, so I advise you to play with savestates.
Tags: asm, music, vanilla
Rating: 4.0 (Votes: 21)
Download: Download - 250.99 KiB
6,463 downloads
Screenshots
Previous 
 Next
savagecabbage
I think this game is really fun but you should add more levels and instead of an arrow in the map moving you should put a goomba.
Posted by: savagecabbage - | Link
Badd Taste
This hack is pretty fun initially I didn't think it was going to be due to the lack of jumping ability of a Goomba but I was happily mistaken this is a really great hack with awesome music great job
Posted by: Badd Taste - | Link
midklsasd
List of music?
Posted by: midklsasd - | Link
Youko Onji
Pitron me trouxe aqui sua hack rom virou uma serie! kkkkkkkkkj
Posted by: Youko Onji - | Link
yepi43
how is a bps file suppost to do me any good!
Posted by: yepi43 - | Link
Kaisaan
The original was WAY better than this next kaizo mess.
Posted by: Kaisaan - | Link
Virus610
Full playthrough here: https://www.youtube.com/watch?v=NCGSE73mCto

I rated this 4/5 because I think it is fun, but that there are some things that could be improved. I'm going to try a much more bulleted sort of review than usual:



First thing's first: I REALLY think the "You should use savestates" thing is a bad thing to put in your description. I nearly didn't play this, because I just figured "It's probably kaizo trash", but my curiosity overwhelmed me.

This hack is tough in a few levels, but it's not THAT hard, and if you honestly believe your work requires savestates to beat, then perhaps you shouldn't be uploading the hack as anything lower than 'Kaizo' difficulty (In my opinion). This is more advice for the future, though, because I didn't find this hack to be kaizoish at all.



If you hit select while dying, you cancel out of the death. Is this intended? I kind of think that makes things reasonable, given how easy it is to die. You might want to point this out to the player, though.

On the other hand, should select not take you back to the midpoint? This stuff is kind of unclear. The way I played this was that I would hit select when I died to avoid losing a life unless I specifically wanted to respawn at a midpoint.



I appreciate that the music continues if you hit select. So the player isn't subject to hearing the start of a stage's music over and over.



Some nitpicking:

I find it weird that you disappear while picking an item up, is there a missing animation or something?

There are 7 exits, not 6.

Also, I managed to jump. Once. I don't know why, but it happened. I can only assume I am the greatest goomba, and have begun to spontaneously evolve.

The text has really weird capitalization. Not a huge deal, but capitals appear to just be used at random.



Some level notes:

You CAN die on Level 1 by falling down a pit, is this intended? It does seem to be the only way to benefit from the midpoint.

In Level 2 is a muncher that is barely visible and above a springboard. It's kind of an unfair death for the player, don't you think? [Screenshot]

Level 3 is kind of the hardest stage in the game, I think. The difficulty curve is a bit weird in my opinion.

There is some vaguely pointed ground in Level 5 that isn't quite clear about its spikeness. I feel like that could be conveyed better. It's not the end of the world, given the ability to cancel the death function, but it's definitely something that could be made clearer.

The flying cheep cheeps in Level 6 feel out of place. Since you're customizing graphics anyway, perhaps making them birds or something would be suitable.

I loved level 7, but perhaps making the cutscene skippable in case the relatively challenging boss fight goes poorly.
Posted by: Virus610 - | Link
willian125677
I remember playing this in an older version, but it was so frustrating that I don't see myself playing this one. I'm NOT saying this hack is that bad, though, but it is really difficult to play.
The only thing I expect is that the boss is easier than in the first version, because OMFG what a hard battle! Geez...
Posted by: willian125677 - | Link
MercuryPenny
"Hmm, this looks interesting! I wonder what it's li-"

>"I advise you to play with savestates.

"...well, I'll try it without them anywa-"



...

I did get further than that twice or so, but after a while I just gave up because this isn't good design. I'm not going to use a keyboard to play a hack that clearly wants to be Kaizo either.
Posted by: MercuryPenny - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 28

Menu

Follow Us On

  • Facebook
  • Twitter
  • YouTube

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented