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On/Off Layer 2 Generator Fix

SMW Patches → On/Off Layer 2 Generator Fix

Submission Details

Name: On/Off Layer 2 Generator Fix
Author: HammerBrother
Added:
Version History: View
Tool: Asar
Requires Free Space: Yes
Bug Fix: Yes
Featured: No
Description: This patch fixes a glitch that if the layer 2 reaches the bottom, it keeps re-running the "hit ground" effect EVERY FRAME (storing #$09 to $1DFC (overwrites sfx that uses $1DFC, like the spin jumping and collecting coin) and setting $1887 to a non-zero value (freeze earthquake until L2 isn't on the bottom)). By using freeram, it will now run the "hit ground" effect only once after hitting the bottom, not "as long its on the ground". Similar to how layer 2 smasher works.
Tags: generator layer 2 lorom on off sa-1
Comments: 5 (jump to comments)
Download 1.33 KiB | 326 downloads

Screenshots

Comments (5)

Galeth Link
Simple, yet useful. I had no idea this patch already existed.
 Maarfy Link
Converted to SA-1 by Majorflare. Added FastROM mirrors and some minor tidying up.

Works as advertised to correct Yet Another Silly Nintendo Glitch.
Klug Link

kept ghb's comment because why not
Ruberjig From older version: on/off Layer 2 generator fix Link
Thank you.
HammerBrother Author From older version: on/off Layer 2 generator fix Link
When storing a value to a ram port (sfx ram) every frame, other sfx that uses that same ram port, gets overwritten by what's storing every frame. That's why the player's spin jump, coins, etc. are effected. Also, this is my first real bug fix patch!