Name: | On/Off Layer 2 Generator Fix |
Author: | HammerBrother |
Added: | |
Version History: | View |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | Yes |
Featured: | No |
Description: | This patch fixes a glitch that if the layer 2 reaches the bottom, it keeps re-running the "hit ground" effect EVERY FRAME (storing #$09 to $1DFC (overwrites sfx that uses $1DFC, like the spin jumping and collecting coin) and setting $1887 to a non-zero value (freeze earthquake until L2 isn't on the bottom)). By using freeram, it will now run the "hit ground" effect only once after hitting the bottom, not "as long its on the ground". Similar to how layer 2 smasher works. |
Tags: | generator layer 2 lorom on off sa-1 |
Comments: | 5 (jump to comments) |
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1.33 KiB | 326 downloads
Comments (5)
Works as advertised to correct Yet Another Silly Nintendo Glitch.
kept ghb's comment because why not