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Details for No More Sprite Tile Limits
SMW Patches - No More Sprite Tile Limits
File Name: No More Sprite Tile Limits
Version History: View
Authors: MathOnNapkins, V'Lanta'la'mana'ma'nisha, edit1754
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: Yes
Description: This is a re-upload of the old No More Sprite Tile Limits patch, except this one is able to be patched through Asar.
Big thanks to him, and of course to edit1754, the creator of the original patch.


This patch allows sprites to use more than a fixed amount of tiles, when sprite header setting 10 is enabled in a level.

**If you apply this patch, you must go to levels 19B & 1C7 (Bowser Battles) and change the sprite header setting from 10 to 00**

Important changes:
- When Yoshi is not present in a level, the two tiles normally reserved for him may be used by other sprites.
Tags: needs remoderation, sprite, sprite memory, sprite tile, tile
Download: Download - 1.60 KiB
That's the level mode you're editing then. The sprite header is the Lakitu head to the right. (#lm{sprhead})
Posted by: TheBiob - | Link
When I select sprite header 10, it's all read with "cannot render this is boss battle" written. I think it's supposed to overwrite the sprite header 10, but I think it doesn't for me.
Posted by: Romano338 - | Link
My Asar won't put in the patch! How do I fix this?
Posted by: Tinfoilbot65 - | Link
I would do it but im too lazy to go change a header
Posted by: TheN64man - | Link
You use Asar.
Posted by: o Erik - | Link
This would be so helpful!!! How do I install this? Would I do this like I would for patching for a ROM hack with Lunar IPS?
Posted by: Black60Dragon - | Link

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