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Cape Layer 2 Position Fix

SMW Patches → Cape Layer 2 Position Fix

Submission Details

Name: Cape Layer 2 Position Fix
Author: HammerBrother
Added:
Tool: Asar
Requires Free Space: Yes
Bug Fix: Yes
Featured: No
Description: This patch fixes a bug that if the player performs a cape spin at the same frame the game is frozen ($7E009D is set) by taking damage, powerup animation etc. would cause the cape interaction hitbox to "escape" from the player.
Tags: cape spin layer 2 lorom position sa-1
Comments: 3 (jump to comments)
Download 640 bytes | 268 downloads

Screenshots

Comments (3)

Burning Loaf Link
Removed 'needs remoderation' tag. Added |!bank define.
dark_magician_s62_yt Link
does it affect also the keyhole animation?
Vitor Vilela Link
I just added a small check (if read1($00ffd5) == $23 : sa1rom) to Asar use SA-1 mapping because technically this patch is already SA-1 compatible.

If you're wondering, RTS didn't work because it does not know that the bank byte got changed. Indeed, the only way to fix it is jumping back to a RTS in bank 2, so you did everything correct.

Other than that, everything is ok.