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Winter 2019 C3 Content Spotlight
Hack Fix/Translation Team's Tools and Patches!
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Details for Super FX Development Kit
SMW Patches - Super FX Development Kit
File Name: Super FX Development Kit
Added:
Version History: View
Authors: DiscoTheBat
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: The upgraded version of the Super FX Patch, this is the Super FX Development Kit!

Unlike the old version, this one aside activating the chip, it contains routines already ported to Super FX that gives the game a boost, it also makes it easier to create routines for it.

This patch heavily modifies the SMW engine so this can have incompatibilities. However, it also remaps several addresses, in which have been fixed in the newest LM update. Make sure to check the readme for more details!
Tags: enhanced, graphics, gsu, needs remoderation, patch, speedup, super fx
Download: Download - 83.58 KiB
362 downloads
torzod
would there be any way to use this along with sa-1? for instance, have sa-1 handle some things and sfx others, such as 3d rendering, background calculating (especially trig), etc
Posted by: torzod -
Ersanio
In accurate, cycle-based rendering emulators, it seems to cause flickering line problems in the presence of windowing HDMA, especially during windowing HDMA fades (ellipses, overworld transitions, etc). Messageboxes seem to be fine. Very notable in the title screen as well as transitioning from Yoshi's Island to the main overworld.

(bsnes-plus v073+3a, accuracy mode)
Posted by: o Ersanio -
Final Theory
I was reading on the SD2SNES Ikari forums and they said that SA-1 support may be harder to do than Super FX. So we might see Super FX before SA-1 on real hardware. So this patch might come in handy in the future.
Posted by: Final Theory -
CurrencyMiracles
I want 3D Dragon Coins now.
Posted by: CurrencyMiracles -
anonimzwx
great patch, with this you can make a lot of new resources.
Posted by: anonimzwx -
DiscoTheBat
Current version allows for data usage plus remapping. Future version counts with more_sprites and block remaps.
Posted by: DiscoTheBat -

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