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Winter 2019 C3 Content Spotlight
Major Flare's SMWC Duel Monster's Insanity!
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Song Title

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    Details for Undertale - Ruins
    SMW Music - Undertale - Ruins
    You must enable JavaScript to preview files in this section without downloading them.
    File Name: Undertale - Ruins
    Added:
    Version History: View
    Authors: Sinc-X
    Insert Size: 0x12C5 bytes
    Type: Song
    Sampled: Yes
    Custom: No
    Duration: 1:30
    Featured: No
    Description: A calm song from what seems to be the most popular game in the world. Suits its title especially but also a variety of other things.

    Uses up a decent chunk of ARAM, so be wary of that if using large global songs or different sound effects.
    Tags: beach, calm, cave, credits, cutscene, dark, forest, mine, mountain, night, ruins, sewer, temple, water
    Rating: 4.4 (Votes: 14)
    Preview: Play
    Download: Download - 85.18 KiB
    1,075 downloads
    AntiDuck
    'what seems to be the most popular game in the world'

    If you really want a better way to describe it, then perhaps 'one of the most popular games in the world'?
    Posted by: AntiDuck -
    Stiviboy
    'the most popular game in the world'

    uh.. no.
    Posted by: Stiviboy -
    yoshin 126
    perfect music
    the music is very similar to the undertale
    Posted by: yoshin 126 -
    Reverse Guy
    i get this error when i add it's text file to addmusicK. what's going on ?
    Posted by: Reverse Guy -
    Sinc-X
    it should work fine by default, so i'm not really sure why it's happening, unless you have some sort of other patch that makes modifications to ARAM. anyway try changing $f1$02 to $f1$01 and see if that helps?
    Posted by: o Sinc-X -
    aterraformer
    I didn't touch any of that though :(
    Posted by: aterraformer -
    Sinc-X
    aterraformer: it'll all depend on your global song and/or sound effect configuration. try lowering the echo values a bit (or removing it entirely if necessary)
    Posted by: o Sinc-X -
    aterraformer
    "Echo buffer exceeded total space in ARAM by 0x0300 bytes"
    Why was this accepted?
    Posted by: aterraformer -
    Sinc-X
    not a lot i can do about it unless you'd rather not be able to use it at all (or have it sound like total shit)
    Posted by: o Sinc-X -
    Pinci
    Clicky samples lol

    aside from that, this is a pretty good port
    Posted by: Pinci -
    Masterlink
    those clicky samples though
    Posted by: Masterlink -

    The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

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