Hello SMWCentral,this is Classic Mario World 2:The Great Alliance a hack that is a direct sequel from Classic Mario world 1:The Magical Crystals,after the Crystals being destroyed their fragments are now on a secure place inside Princess Peach Castle,Bowser so allied with some enemies to try defeat Mario and get the fragments back,that still have the Powers.
Also,Bowser still have some of the power from the Crystals,so with his new alliance,he became really stronger than before.
This version fixes some bugs and glithces showed in the last submission.
Also,fixes the infame bug that cause the player can't enter inside the secret world.
A very interesting sequel, with very nice graphics, level design and bosses !
But yes it is hard, especially to the end. I barely beat Bowser in castle #8 and #9.
This hack is beatable without using savestates but it requires a lot of tries and patience, as we could expect from a hard game =]
10/10 (5 stars) Thank you again for this great game =]
The beginning of the hack is cool.
The atmosphere is good and cool levels are varied.
But the difficulty is pretty special.
At least, from the "World 5" levels start to get complicated. And quite boring for the player.
Moreover, these levels become less and less amusing is quite repetitive.
And in the end it's great no matter what the levels are almost impossible without saves-states.
Besides for the Bowser Castle. The idea of bringing the 3 boss is not very good especially that is supposed to have beaten earlier in the airship.
Bad news: The hack will be removed from the site soon:
Originally posted by Katerpie
It will be deleted from the site for good if it's rejected outside of the featured hacks system.
What the hell? He just said outside the featured hacks system. As in, when a hack is awaiting moderation. Since this hack has been moderated, it won't be removed. You are saying the exact opposite of what Katerpie said.
I figured the Yoshi assassinations were deliberate. I have encountered a problem with that since my last post though. Sometimes if the level starts on next to a cliff or ledge, when Yoshi gets auto-assassinated, the player instantly gets launched to the left off the cliff and dies. This could be avoided by leaving a little extra space between level starts and cliff edges. I know of at least two levels where this is a problem (I am sorry, I do not remember which two), but there are probably more because I haven't tried Yoshi in most levels.
I'm having fun, just entered world 8. Are there secret exits to all the star worlds? I have only played the first two and cannot find secret exits for either. I'll give up if you say there aren't any.
Great hack so far! I'm at Wart's Warship right now, but just ran into a glitch. Mario got to enough points for a bonus game, but did not advance to the bonus game right away. After Luigi's turn, Mario was placed on the map wrong (off the trail and not on a level). I couldn't move him anywhere, but pressed B and a bonus game started, but Mario got stuck in the bonus game. After hitting all the boxes and collecting the extra lives the bonus game never ended. I was playing on the snes using Super Everdrive, and resetting the Nintendo fixed the problem. I've never encountered this glitch before, so I wanted to report it.
Also, I don't know if this is deliberate or not, but Mario kills Yoshi at the start of many levels
Okay, now the update is valid since it doesn't break on accurate emulators anymore. Yet, it still uses AM4, so expect loud noises at the beginning of a few musics; atleast it's not game-breaking.
This aside, the update on its own doesn't contain many edits from the previous version, except for a few bugfixes I pointed out in the removal log. The design, as well as the aesthetics, kept untouched.