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Details for Vertical level priority fix
SMW Patches - Vertical level priority fix
File Name: Vertical level priority fix
Added:
Authors: Lightvayne
Tool: Asar
Requires Free Space: No
Bug Fix: Yes
Featured: No
Description: This patch fixes a bug that vertical levels disables tiles from having priority.
Tags: in front of, needs remoderation, priority, sa-1, vertical level
Download: Download - 278 bytes
204 downloads
Screenshots
Image
RussianMan
Totally forgot about this patch! Even thought it's just mix of various hex edits, it's still a nice patch.
Posted by: RussianMan -
1UPdudes
I've always been bothered by this bug ever since I started hacking and just thought it was something that could not be fixed.

I'm using this for every project I do now as I feel as if I can finally create Vertical Levels in the way I've always wanted.

Thanks for the great work.
Posted by: o 1UPdudes -
JackTheSpades
@GHB
This patch doesn't need any special code to run on SA-1.
That said, I'd understand adding the sa1rom thing, but why did you add these when you didn't even use them in the code?

Code
if !SA1
	!Base1 = $3000		;>$0000-$00FF -> $3000-$30FF
	!Base2 = $6000		;>$0100-$0FFF -> $6100-$6FFF and $1000-$1FFF -> $7000-$7FFF
else
	!Base1 = $0000
	!Base2 = $0000
endif

Posted by: JackTheSpades -

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