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Tip: You can draw more event tiles under the default Layer 2 Event tiles on the overworld for custom use!Not logged in.
Details for Pipe Cannon
SMW Blocks - Pipe Cannon
File Name: Pipe Cannon
Added:
Authors: GreenHammerBro
Act As: Various
Includes GFX: No
Description: This is a pipe cannon from NSMB that if the player enters it, instead of warping to another level, shoots the player straight up into the air (you cannot control during being launched). Mario will keep going until he hits a ceiling, or 2 custom blocks: PipeCannon_End.asm or PipeCannon_teleport.asm. Useful for a gimmick like getting to high areas disguised as a pipe to nowhere.
Tags: cannon, nsmb, pipe
Rating: 5.0 (Votes: 9)
Download: Download - 10.74 KiB
693 downloads
Screenshots
Image
randomdude999
Also, if mario enters the pipe while spinjumping (holding down right as he lands), he'll be spinning when flying out of the cannon.
Posted by: randomdude999 - | Link
randomdude999
When all of the FreeRAM defines are long addresses, the uberasm code fails to assemble due to out-of-bounds branches.
Posted by: randomdude999 - | Link
CalHal
Make the pipes bend!
Posted by: CalHal - | Link
GreenHammerBro
feel free to update this content, including converting it to uberasm tool.
Posted by: GreenHammerBro - | Link
TheBiob
The uberasm codes are still for the patch and not the tool.
Here is the same code for uberasm tool.
Posted by: TheBiob - | Link
C4RL0S-PR
Hi GreenHammerBro I'm Having Problem With The Uberasm Code It says
Code
Processing binary file 'Uberasm_code.asm':
  Inserted at $9EF839 (PC: 0xf7a39)
  Insert size: 199 (0xC7) bytes
  Uberasm_code.asm: error: Missing load/init/main/nmi label.
Press any key to continue...
Posted by: C4RL0S-PR - | Link
GreenHammerBro
@DaSpongeBobMan

For sprites, use NMSTL.

I'll fix the yoshi bug after my family punishment is lifted.
Posted by: GreenHammerBro - | Link
SwagAssMustafa
Bug: If Yoshi's on the center of the cannon and Mario enters it, he will automatically get on him while shooting himself. Also when Mario gets in the pipe and $9D is set, some sprite tiles get glitched up and some parts of Dino Torch fire disappear.
Posted by: SwagAssMustafa - | Link
kamekku14
lol at the message box in screenshot #tb{XD}
Posted by: kamekku14 - | Link
Von Fahrenheit
Moderator's note: Useful and flexible resource, especially when you want to link different parts of a level together. Great if you wanna take inspiration from some NSMB levels.
Posted by: Von Fahrenheit - | Link
GreenHammerBro
By using this code that I've made: Link. Note that this is in hex.
Posted by: GreenHammerBro - | Link
SwagAssMustafa
How did you show the timer on the status bar?
Posted by: SwagAssMustafa - | Link
chineesmw
Awesome!
Posted by: chineesmw - | Link

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