Tip: Layer 3 backgrounds and tides disappear when you hit a message box, so plan your level around that. For example, you can add a sublevel without layer 3 at the start/midpoint, and include your message there.
Well, Here it is. The thing I said I would never fix. Well, I got sick of seeing this thing as the hack that I quit, so I buckled down and fixed the lot up. The Hack ends at the Last castle in world 4 now, and Contains a credits level. I really hope you all enjoy it, because I'm not making another update!
This hack contains Custom Music, Palettes, Custom Sprites, Good Level design, and pretty much everything you love about Mario.
Level Count: 23
Exit count: 27 fixme: music issues on bsnes. Also, refer to Wakana's comment for other major issues needed to be fixed.
Okay. Glad to see someone still cares in fixing legacy hacks.
I went trough this. tcdw fixed the fatal crashes on snes9x due to music... but this hasn't been totally fixed. Try playing "Shroomville" on bsnes for example. You'll hear random weird noises coming out here and there. I guess this happens since romi's addmusic wasn't very stable (or atleast, I think this hack uses romi's addmusic). So yeah, you fixed fatal crashes, but the problem about music is still there.
There were also other major issues I pointed out in my older review which are still here. These are:
Originally posted by old review
- The right path of the OW is all unlocked already.
- "Lumpy Hills" is unbeatable due to a wall blocking Mario at the beginning of the cave.
After talking with other mods, I'm going to accept this update, but since not everything was fixed, we can't give you the fixme badge.
If you really want it, make sure to fix all the major issues pointed out in this comment.