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Tip: The music in SMW's default castle/ghost house intros and boss battles can be changed by hex-editing. See $0584DB-$0584E2 in the ROM map.Not logged in.
Details for No shooting fireballs/cape spin when carrying something
SMW Patches - No shooting fireballs/cape spin when carrying something
File Name: No shooting fireballs/cape spin when carrying something
Added:
Authors: GreenHammerBro
Tool: Asar
Requires Free Space: Yes
Bug Fix: Yes
Featured: No
Description: This patch fixes a oversight bug in SMW that allows the player to shoot fireballs or do cape spin while carrying a sprite. Nintendo did not expect players to have 2 buttons both for carrying and throwing a fireball.

You can also add a freeram that also disables throwing fireballs:
Code
;	ORA $xxxxxx        ;>Custom freeram to disable fireball

^Remove the semicolon and add a custom freeram.
Tags: bugfix, cape spin, fireball, needs remoderation, sa-1
Download: Download - 2.06 KiB
205 downloads
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Konata Izumi
actually, nintendo did. this isn't much of a fix, but there are four buttons on the SNES controller, and two are run buttons. What else would they map X to? nothing?
Posted by: Konata Izumi - | Link
lolyoshi
rip all cool tricks
Posted by: lolyoshi - | Link

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