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Tip: Bad things to do in the title demo: Enter a door or a pipe, activate a P-switch or a star, complete the level, hit a message block, or die. These will either glitch the music, or force the player into an endlessly looping title level until they reset the game.Not logged in.
Details for Better Powerdown
SMW Patches - Better Powerdown
File Name: Better Powerdown
Added:
Version History: View
Authors: MarioFanGamer
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: Unlike as the other powerdown patches here around this one has got an own powerdown animation for each powerup status. You can add more animations for each powreup state too! The automatic reserve item drop is also changed a bit as you can change it to either no autodrop or only autodrop if big. Read the readme for more information.

Now added support for the SA-1 pack. Also added an instruction how to use it with more power ups.
Tags: nsmb, powerdown, sa-1, sm3dl, sm3dw, sma2, smb3
Download: Download - 3.86 KiB
876 downloads
Screenshots
Image
Major Flare
Removed remoderation tag, as it is already in accord to the standards.
Posted by: Major Flare - | Link
LX5
A simple update to work better with my patch.

Just a small thing about the patch that nobody noticed:

Code
print "Freespace used: 0x",freespaceuse," bytes."


freespaceuse is in decimal rather than hex, so that '0x' is not needed.
Posted by: LX5 - | Link
MarioFanGamer
The changes I made in this version are that this version doesn't support LX5's patch anymore because is uses an add on system.
As such, I have deleted them because if you don't enter the power ups in the same order in my patch, the power ups plays the wrong animation (should be just visual, though), not to mention that these are as noted by JTS if forced (which they were) redundant.
It doesn't mean that my patch won't support his patch, though. I have include an instruction how to make it support with more power ups.
Posted by: MarioFanGamer - | Link

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