SMW Patches - Gameplay Gimmicks from other Mario Games V1.5
Gameplay Gimmicks from other Mario Games V1.5
2016-06-30 07:59:55 AM
Requires Free Space:
This package contains:
-Super Mario Bros. Flagpole
-Super Mario Bros. 3 Vertical level wrapping
-Super Mario 64 wall-slide/jump
-New Super Mario Bros. level progress tracker
-NSMBWii yoshi flutter jump
-NSMBWii secret passages
See readme for details
06/28 update: converted to SA-1 and added UberASM support to the secret passages patch. Also included a readme fot the secret passages so it's *a bit* easy to use now.
06/29 update: Fixed flagpole.
flag, flutter jump, needs remoderation, nsmbwii, passage, sa-1, secret, smb, smb3, wall jump, wrap, wraparound, yoshi
Download - 120.57 KiB
Could someone edit the Flagpole patch to add the "Course Clear" Screen of the vanilla game, please?
Misterfan2000 2019-03-17 10:25:46 PM | Link
Can someone please explain how to set up the flagpole fix, when I install the asm file as well as the allgfx, it won't load the rom, it just gives me a black screen as well as some sounds, thanks!
Haithius 2019-03-09 02:07:27 AM | Link
I added the NSMB level progress tracker and it showed up like this during gameplay
https://bin.smwcentral.net/u/36102/Soup%2BMar%2BWorl%2B%2528U%2529%2B%255B%2521%255D%2B007.png How would I go about fixing it?
ModernKiwi 2019-01-02 09:05:01 PM | Link
Does the SMB flagpole compatible with PIXI?
devlin_76 2018-04-18 05:12:01 PM | Link
Ladida asked to post this
Fixed code for the flagpole (that might still be buggy).
Mirann 2017-10-29 05:38:41 PM | Link
Hello i have a question like i do to insert the secret passages patch
How can i fix the patch error
jona555 2017-07-24 07:21:11 PM | Link
These are pretty cool! Is there a way to modify the wall-jump so you can wall-jump on the same wall again?
SupahMAHriYO 2016-09-12 04:55:21 PM | Link
Some of the graphics are kinda flat, even for the game's cartoon aesthetics. Cool though.
crazytobuildmc 2016-08-18 06:31:48 PM | Link
Apparently the walljump patch assumes that Mario's Y position high byte is always set, at least in levels with no vertical scroll enabled (didn't bother to check others); which as you can see makes the smoke appear in the wrong position when off-screen. I will look into this later I guess
e: fixed image
Erik 2016-07-28 09:49:43 PM | Link
you can slide down a wall after dying
h.carrell 2016-07-03 12:01:43 AM | Link
When tagging SA-1 submission use only "sa-1".
Vitor Vilela 2016-07-01 07:13:19 AM | Link
Well, afaik, this used to happen with the original, I remember I cleared a flag but I lost that version I modified years ago.
E: Sent a new version that has this issue fixed.
DiscoTheBat 2016-07-01 01:38:43 AM | Link
Walljump patch doesn't work properly with cape flight. If you're using the cape, I don't recommend it.
EDIT: Ignore, this has been fixed.
Noivern 2016-06-30 10:58:44 PM | Link
Well, I love these gimmicks and it is even better that they now use asar for assembling. Good job!
DiscoTheBat 2016-06-30 08:03:52 AM | Link