If you thought the first one was hard, you ain't seen nothin yet!
The aesthetics are mostly vanilla but it uses some custom sprites and generators (many of the same ones used in Hertz Donut) in various creative and evil ways.
I would call it a sequel difficulty spike. Since it's harder than the average Kaizo hack and requires glitch abuse during puzzles as well as precision, it is recommended you either keep a back-up save at all times (like maybe every time you enter a new sublevel) or record an smv while playing. Definitely NOT for beginning Kaizo players.
Even tho I felt the need to make some changes since the videos, itís still intense. I don't ever want to make another full hack similar to this, even if I feel like making a MMD3.
An awesome hack with creative level ideas. I also liked the gimmick of being unable to jump.
Spawning and killing a Reznor in "Fiscal Cliff" results in the credits being show. This is kind of annoying, as I wanted to play (and break) the other levels. (So it's a nice break protection, I guess...)