Language…
10 users online:  AmperSam, Hammerer, Isikoro, JezJitzu, MorrieTheMagpie, nonamelol1, RPG Hacker, sofy lumi, timothy726, webzinn - Guests: 247 - Bots: 323
Users: 64,795 (2,377 active)
Latest user: mathew

Super Mario Logic

Super Mario World Hacks → Super Mario Logic

Submission Details

Name: Super Mario Logic
Author: Final Theory
Added:
Version History: View
Demo: No
Hall of Fame: No
Length: 94 exit(s)
Type: Standard: Normal
Description: Kamek has cast a magical spell on the Mushroom Kingdom, turning it into a strange new land. Join Mario on a brand new adventure as he conquers each task an order to break the spell and return the land back to normal.

The game features:

- ExGFX
- Custom ASM
- Custom Blocks
- Custom Sprites
- HDMA

Press Start + Select to restart a level.
Tags: asm hdma no boss puzzle vanilla
Comments: 78 (jump to comments)
Rating:
4.2 (19 ratings)
No rating
Download 209.54 KiB | 21,284 downloads

Screenshots

View all

Comments (78)

AnkisethTheMonk Link
Interesting hack, 94 single room levels back to back, no overworld. The majority of the puzzles are simple, though a couple are thinkers for a few minutes. I'm not at all a fan of SMW puzzles but I had fun.

It took 2 hours to complete every exit. Video of playthrough: https://www.youtube.com/watch?v=IOk2DeJkc00
snes-blogger Link
Amazing game! Keep up the great ideas.
I reviewed it on my website in detail: https://snes-testberichte.de/super-mario-logic/
thekiller678 Link
Cool concept and a lot of fun!
gautam Link
realy goooooood !
Hiccup Link
Really great twist on vanilla SMW gameplay and very well designed puzzles.
Super Yoshi Land Fan N64 Link
amazing puzzle! #smw{:TUP:}
Sleep_Token Link
I'm completely new to SMW Romhacks and SMW in general outside of SMM/2 (which is painfully... completely different and has caused me no end of pain). I started with this and one other. Some of the levels I fumbled my way through - not entirely sure how I made such and such happen. The levels involving sequential ordering were fun and I enjoyed the few rooms with enemies, the boo room in particular took me a good few minutes.

I personally found the coin snake block levels repetitive and the one with the saw blade I must have been on for 30 minutes trying to figure it out.

Overall I found this hack to be very fun, a great introduction to certain mechanics and, well... Super Mario [world] Logic!

Thank you.
The Lucifer of Gaming Link
You really got me to thinking on some stuff, and some of it well, it's so obvious you don't even THINK about trying it, I love how well you played with my mind especially, keep this stuff up and you'll be a hack master for sure my man!
Stevenson54 Link
This rom hack doesn't make any logic.......
zedleppelin Link
good hack with good puzzles. nice job
rafaelfutbal Link
Amazing hack. Very different.
It looks like an official Nintendo game.
Turbo86 Link
Feels like a spin-off that nintendo should have actually made. I was unfamiliar with some of the games mechanics even though i had all 96 exits on the original smw when i was a child. These were the levels i had a bit of trouble with but otherwise it's a light brain-teaser with a few tricky sections.

I've reccomended this to a few people and i give top marks for creativity and execution.
DiegoYuri543 Link
very good puzzle game
bruhsoundeffect Link
i wish there were more hacks like this!
Anotador0 Link
Good HackRoom
Tiiijj Link
Cd unión
miszcz2137 Link
Some puzzles are childishly easy, press two P-switches in correct order and some require extraordinarily hard execution.
Although the 'collect certain amount of coins'-blocks are really good idea.
Lotica Link
One of the more unique one-screen puzzle hacks I've played, which is odd, since it doesn't do anything ground-breaking. What it does do, however, it competent and easy to get along with. I like how you also justify the one-screen levels with the plot, which is simple, but it's better than some non-comprehensible plotline.

Overall, give this one a spin. It's definitely worth the time!
 Ayami Link
this is certainly a unique hack, it really makes you thonk think what to do
David L89 Link
One of the Best hacks I ever played...
Hasuo Link
Good idea for a hack
kiki79250 Link
I already finished this hack 8 times and I find that the meter more than 10 times in the same list is a little abused
 Noivern Link
EZ accept. All of the levels and graphics are exactly the same as the last release.

The hack itself is okay. Lazy's review (see my comment below) is exactly what I thought of the hack.
 Noivern Link
Reviews from the previous submission:

Originally posted by kaitri
wow i just finished 94 "exits"? that was... fast.

im not sure if this is a puzzle hack either. the name "super mario LOGIC" fits really well. the tag "puzzle" doesnt.
the 2nd screenshot (of the first level) is a good example. throw the block up, the the mushroom, spin-break the turnblock.

another one is you spawning in a room with a 1 tile gap above you leading to the orb. from the side comes a coinblock with wings in. if you jump at the block you get a coin and blocked your way to the orb. so just ignore the block and get the orb :D

it was still very fun. and 94 "exits" is way shorter than you think. not even an hour.

like glazy said, people familiar with smw wont have any troubles with this hack.
the only thing i forgot for like 2minutes was that you get a coin if yoshi keeps an item in his mouth until he swallows it.

still it was fun and actually well made.
just too easy for smw-familiar players.
4(+1 because kamek is the real villain not bowser. <3) so 5/5


Originally posted by Lazy
This felt less like a puzzle hack and more like a showcase of SMW mechanics. There were a few genuinely clever rooms that made me think for a bit, but most of them were kinda painfully straightforward. Certain rooms are reused multiple times for some reason, and some rooms are completely devoid of challenge (balloon, flying block in the forest). I enjoyed the title screen art and the consistent vanilla aesthetics, but I didn't get much out of the game itself.
I can see this hack being appealing to players who are new to SMW romhacks, but to those who are more familiar with SMW hacks, this hack will feel rather pointless. Not that there is anything wrong with that, but it needs to be said.
kaitri Link
lol another update? :/ oh well. back then when i played this hack i enjoyed it a lot! even tho you dont need much "logic" to finish this hack. take a look at screenshot 3 for example. oh wow how are you supposed to get all 6 coins i wonder?

its a nice hack, but in my opinion not really a puzzle hack and very simple. still enjoyed it so yea 3/5.
blaze800000 Link
great hack
lion Link
That's silly but ok!
Final Theory Author Link
This is seriously the VERY LAST update that I will make to the game. Nothing had changed gameplay wise. What I did was add in all of the level names that I created some time ago. These names aren't present in-game, however there is a SMW hack data base which recognizes the internal level names and displays them. So I figured why not put in those level names which I had worked hard to think of for months.
kaitri From older version: Super Mario Logic Link
wow i just finished 94 "exits"? that was... fast.

im not sure if this is a puzzle hack either. the name "super mario LOGIC" fits really well. the tag "puzzle" doesnt.
the 2nd screenshot (of the first level) is a good example. throw the block up, the the mushroom, spin-break the turnblock.

another one is you spawning in a room with a 1 tile gap above you leading to the orb. from the side comes a coinblock with wings in. if you jump at the block you get a coin and blocked your way to the orb. so just ignore the block and get the orb :D

it was still very fun. and 94 "exits" is way shorter than you think. not even an hour.

like glazy said, people familiar with smw wont have any troubles with this hack.
the only thing i forgot for like 2minutes was that you get a coin if yoshi keeps an item in his mouth until he swallows it.

still it was fun and actually well made.
just too easy for smw-familiar players.
4(+1 because kamek is the real villain not bowser. <3) so 5/5
 Lazy From older version: Super Mario Logic Link
This felt less like a puzzle hack and more like a showcase of SMW mechanics. There were a few genuinely clever rooms that made me think for a bit, but most of them were kinda painfully straightforward. Certain rooms are reused multiple times for some reason, and some rooms are completely devoid of challenge (balloon, flying block in the forest). I enjoyed the title screen art and the consistent vanilla aesthetics, but I didn't get much out of the game itself.
I can see this hack being appealing to players who are new to SMW romhacks, but to those who are more familiar with SMW hacks, this hack will feel rather pointless. Not that there is anything wrong with that, but it needs to be said.
Final Theory Author From older version: Super Mario Logic Link
This should be the very last update that I make to the game. There was a glitch that happened when you eat a berry and gain a mushroom at the same time. I applied the proper patch to fix this. I also changed one level near the end of the game.
kvbriggs From older version: Super Mario Logic Link
Great hack. Save states not required. The ending was anticlimactic though. I wish the gradient of difficulty progressed rather than skipped around
PeenHype From older version: Super Mario Logic Link
This is a great hack that will take up a large part of your day!
Final Theory Author From older version: Super Mario Logic Link
The game was originally released summer of 2016. This was just an update to fix a small issue with the player dying in one level unfairly and to fix a misspelled name in the credits upon someones request.
SwagIsTheKey From older version: Super Mario Logic Link
Seen this game all over Youtube. Seen the trailers. I've been waiting forever and it's finally out, and it's so fun! :D
11/10
inwencja2009 From older version: Super Mario Logic Link
I won the first puzzle with the key by keyjumping to the keyhole.
Pletak From older version: Super Mario Logic Link
nice hack
NatsuFireball From older version: Super Mario Logic Link
Hello Final Theory,

This is a very original and pleasant hack ! Some of the latter puzzles are tough but totally fun to play. Graphics are cool too, game is very well designed.

10/10 (5 stars) Thank you for this very fun moment of gameplay =]
obersteiner86 From older version: Super Mario Logic Link
This is not working on my rom "Super Mario World (U) [!].smc" is my rom
Final Theory Author From older version: Super Mario Logic Link
Kamek casts a spell onto the Mushroom Kingdom which turns it into a puzzle land.

The reason why the puzzles exist is due to the spell.
Noodle From older version: Super Mario Logic Link
So the plot is that Kamek cast a spell on the Mushroom Kingdom. What exactly is the spell?
 Erik From older version: Super Mario Logic Link
Really minor update but went through all of it again. It's a fun puzzle hack. Some levels might be annoying for some, but all are beatable; even if there are 94 exits you still can beat it in one sitting due to how short. Since this was my second playthough, I might as well add that I only reccomend playing it once; it doesn't really have replay value.
Final Theory Author From older version: Super Mario Logic Link
This should be the very last update I make to the game.

I fixed a clipping issue where the player can die if they jump in-between a coin block and a normal solid block when trying to beat a level.

I also corrected a misspelled name in the credits.
TheBiob From older version: Super Mario Logic Link
Originally posted by hobbledehoy899
Originally posted by TheBiob
Is 76 the level with the 4 shells and yoshi? Because if that is then.. there is no glitch needed in this level.

Please tell me how collecting the fourth coin in that level isn't a glitch.


I hate not having the recent comments link anymore even though it was only there for a short time anyway.

Whatever as paddy said below you just swallow all of them using yoshi and not turn them all into coins using the red one (Which you probably did judging by the fact that only the 4th coin is a problem for you)
Paddy From older version: Super Mario Logic Link
hobbledehoy899 - SPOILER BELOW!!!
To finish Level 76, just simply hold the 4 shells in Yoshi's mouth, eventually he will swallow them and you'll get a coin for each one. Then leap off his back to get the exit. I overthought many of these stages, including this one. Sometimes the simplest method is easiest!


Great hack BTW, really enjoyed playing it!
Y.Y. From older version: Super Mario Logic Link
This is a good hack.
It can get really hard later on.
And it's pretty good considering this type of game.
It's a nice change from the usual 'jump around killing everything' type of hack.
hobbledehoy899 From older version: Super Mario Logic Link
Originally posted by TheBiob
Is 76 the level with the 4 shells and yoshi? Because if that is then.. there is no glitch needed in this level.

Please tell me how collecting the fourth coin in that level isn't a glitch.
TheBiob From older version: Super Mario Logic Link
Originally posted by hobbledehoy899
Level 76 is fucking bullshit, it doesn't use an actual game mechanic for its solution. (You have to use an unintended glitch to get the fourth coin.)

Is 76 the level with the 4 shells and yoshi? Because if that is then.. there is no glitch needed in this level. Some levels can be broken with glitches but I don't think there is a single level that requires a glitch in it's intended solution
hobbledehoy899 From older version: Super Mario Logic Link
Level 76 is fucking bullshit, it doesn't use an actual game mechanic for its solution. (You have to use an unintended glitch to get the fourth coin.)
kaitri From older version: Super Mario Logic Link
im stuck at http://puu.sh/s5Es0/fe6dab8acc.png
niko From older version: Super Mario Logic Link
@Kaisaan Squiddiqui

I think the autors plan was to make a good gameplay with some nostalgic vanillish levels, also the original super mario world havnt much decoration.
 Wakana From older version: Super Mario Logic Link
What the author says, no noticeably changes overall.
I spotted a very small issue here:

Feel free to PM me with the ips/bps that fix this tiny issue if you want.

EDIT: The issue has been fixed.
Kaisaan From older version: Super Mario Logic Link
You know, using custom palettes, and maybe also decorations, could really make the levels look better.
 Cascade From older version: Super Mario Logic Link
4/5

A very creative puzzle hack. I do have two complaints though: one is that some puzzles are essentially kaizo traps, such as the underwater pipe maze with the invisible note block. This isn't really an issue, though, because you can press start+select to reset any level. The other is that the victory fanfare is too long. In any other hack, this wouldn't be a problem, but in this case the victory screen is often longer than many of the levels.
Final Theory Author From older version: Super Mario Logic Link
This should be the final version of the game. I improved just a few minor things that were purely cosmetic. No big changes were made compared to the last version.
Chosentw0 From older version: Super Mario Logic Link
A solid Hack.
I liked the concept of the one-screen-puzzles...it was fun.
But it's a pity, that I think this Hack is far too easy. There were only 2 or 3 Puzzles where I had to think more than 10 seconds until I knew what I had to do.
Also this Hack could have had a little more variation within the Puzzles. The most time the task is "get some coins to reach the goal". Some Ideas maybe are "Avoid Coins to reach the goal" or "custom blocks which take some coins away when you pass them".

Apart from that, it was a fun Hack! Overall 3/5.
 Wakana From older version: Super Mario Logic Link
What the author said. This version changes nothing but some HDMA issues the old version had.
My opinion on this didn't change: one of the best puzzle hacks I've ever played. 5/5.
 MarioFanGamer From older version: Super Mario Logic Link
@Final Theory: But they are still pretty small custom stuff.
Yes, they do exist but still, as you wrote, the custom stuff are mostly invisible to your eye.
Because of that, the discription seems more like a bait rather than what the hack really features.

Your hack is basically a vanilla hack with a couple of chocolate elements, taking the title screen and credits aside.
Final Theory Author From older version: Super Mario Logic Link
@Chillah actually there is a ton of custom stuff that you don't even want to know about because its so complicated.

I'm using custom sprites on the title screen.

Message box takes longer on the story screen.

Those small pipe boarders are all custom graphics.

Some of the goal sphere are custom sprites.

Some of the goal spheres are actually blocks with a sprite behind it.

Tons of small edits such as making the moles pop out of the hills timer longer. The timer depends on if submap or not.

Lots of micro cutoff fixes with ropes and such.

Special no clipping blocks used so that player doesn't kill themselves on mistake.

Berries had to be made transparent so I can place them anywhere.

Lots of special tricks with layers being used because the screen never scrolls.

Special asm code to make the net act like the vine with no punch.

One level has a custom sprite to avoid showing a graphics glitch. You would never even though it was there.

One level has a block which spawns a custom sprite to avoid cutoff.

Mega mole was made not to hurt mario.

On some levels where yoshi had to hold something in his mouth an order to eat it, i reduced the yoshi timer by a few seconds so it doesnt become annoying.

And tons of other stuff that again looks invisible to the regular eye.
Final Theory Author From older version: Super Mario Logic Link
Yes, when you pressed start the HDMA on the title screen would disappear. Someone gave me the fix so I updated.
Chillah From older version: Super Mario Logic Link
Note for you all.
ExGFX = Title screen and credits stuff
Custom ASM = nothing but blocks
Custom Blocks = disappearing cement blocks and coin counter blocks
Custom Sprites = floating Kamek and better goal sphere
HDMA = title screen and credits

I'd give it a 7/10. It's a good hack and all, but about 80% of the custom things you listed were in two different screens.
MarkVD100 From older version: Super Mario Logic Link
He fixed the HDMA problem in level C5 and C7.
Kaisaan From older version: Super Mario Logic Link
What's new/changed in this?
ft029 From older version: Super Mario Logic Link
lmao many puzzles are way harder than the one with the bat. I knew the solution, but for show I just key-jumped, hehe.
 Erik From older version: Super Mario Logic Link
Originally posted by Chaosman.EXE
Went a few puzzles and stopped... I'm stuck on a puzzle with a key, a block with a Yoshi, and a Swooper that I can't bounce off of because I go straight through it.
https://s32.postimg.org/88d2o58l1/Went_Through_It.png

lmao that bat confuses everyone
Get the Yoshi and the key, throw the key up the sky, and then quickly ride the Yoshi. Unmount it in a way you get an air boost (jump and press up+a), then air grab the key and put it through the keyhole.
ft029 From older version: Super Mario Logic Link
104 exits? I think it's 96 or something.

Overall good hack. Many puzzles were clever, but a lot of them felt like filler levels and didn't have that pang that I like. I finished in about 1 hour and 45 minutes. I also cheesed a few, but that isn't an issue--some of the cheese is fun.

Again, lots of good stuff, but I wish that the filler levels were replaced with more fun ones. Also, there are so many creative things you can do with those blocks, e.g. try NOT to collect any coins maybe? There are tons of potential things that could have been used but weren't in this hack. But there are also many creative things that were done in this hack...just not enough to warrant a 5/5 rating. Also, a few levels toward the end were tedious, and the course clear screens should be shortened lol.

4/5. Great hack, nice title and ending graphics, etc. But there's tons of missed potential and a tad too many filler levels.

EDIT: As stated in other posts, custom palettes, L/R reset, and some other information would definitely help as well.
Chaosman.EXE From older version: Super Mario Logic Link
Went a few puzzles and stopped... I'm stuck on a puzzle with a key, a block with a Yoshi, and a Swooper that I can't bounce off of because I go straight through it.
https://s32.postimg.org/88d2o58l1/Went_Through_It.png
 Wakana From older version: Super Mario Logic Link
Whew, some levels were such a mindfuck lol.

But that's it! Managed to solve every puzzle. While a good 80-85% of the puzzles were immediate to me, a few others required way more time. I'm impressed by how you managed some of them. The final one in particular was the most memorable to me. I liked when it was required both skill and logic to go forward.

Obviously worth accepting, no technical issues found, so good job with it! I don't like puzzles, but despite this, your hack kept me playing and having fun for the whole length of it. It doesn't happen too frequently.

EDIT: Actually there is one, a very minor one. In titlescreen and in the intro level, you used HDMA.
1) In the titlescreen, it goes away as soon as you press a button and the menu appears.
2) In the intro it goes away as soon as you see the message box.

I think both are fixable with a small hex edit. Take a look in the ROM Map section.
S.R.H. From older version: Super Mario Logic Link
I like how there are no custom palettes, music, or map16 shenanigans.
Kaisaan From older version: Super Mario Logic Link
I really like puzzle hacks, and I've been following this hack since it started (Which was before I decided to register). This hack is pretty good in terms of the level themselves, but there is a lot of problems, so I decided to make a "full" review/opinion/rant/whatever on this:

--------------

The levels were fine, I could easily finish every level. One main thing is that there is no indication that Start+Select will reset the level, maybe adding a message block at the first level could help. You could also put message blocks in other levels telling the player hints, how certain mechanics work in SMW, or even some plot explanation (of how the levels get increasingly harder).

A(nother) minor nitpick I found is certain sprites not interacting with the player. I know that the un-interactable sprites, such as a Swooper and a Blarg, are used for decoration for the level (which is a weird thing to do), whereas other sprites can be interactable, such as a Rip Van Fish, and Bullet Bills. This can easily be fixed/changed by either adding a message block telling that some sprites can't be interactable, or just remove them completely and add proper decorations.

Originally posted by Super Stiviboy
Epic Title Screen Boring looking Vanilla Levels


This basically hits the nail in the coffin, the title screen (and part of the hack description) makes the hack look like a fully-fledged chocolate hack with the custom graphics, and custom ASM (The Kamek sprite and HDMA), but once the player actually starts the hack, they'll see a "boring-looking" vanilla hack. Even though this is a vanilla hack, custom palettes, decoration and maybe even custom music could really help improve the players' experiences; otherwise, this is basically a bait-and-switch.

In the end, this hack is fun as a puzzle hack, but can be greatly improved on, so I'll be giving this a 1/5, I know that this isn't done being moderated, but I just wanted to give a full review on the hack because I liked the levels, but didn't like the hack.
 RussianMan From older version: Super Mario Logic Link
This is really nice puzzle hack! Nice job Final Theory!
 Stivi From older version: Super Mario Logic Link
Yeah but just pressing L/R would be easier
TheBiob From older version: Super Mario Logic Link
Originally posted by Super Stiviboy
I also recomend you using this patch http://www.smwcentral.net/?p=section&a=details&id=4267

To restart a Level with L/R
If you use it inform the players in a message box or in the description about it


You can already press start+select to restart a level lol.
But yeah informing that this is possible would be nice
 Stivi From older version: Super Mario Logic Link
I also recomend you using this patch http://www.smwcentral.net/?p=section&a=details&id=4267

To restart a Level with L/R
If you use it inform the players in a message box or in the description about it
 Stivi From older version: Super Mario Logic Link
Epic Title Screen

Boring looking Vanilla Levels
Kaisaan From older version: Super Mario Logic Link
Adding in custom palettes for the levels would make it nicer.
 Erik From older version: Super Mario Logic Link
Very well done hack. It stands for what it is.
Kaisaan From older version: Super Mario Logic Link
You should really remove the part where it mentions "custom" stuff, as %99.9999999 of the custom thing only appear on the title screen and ending. It will really throw your player off guard.