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Details for Question Mark Blocks v1.1.1
SMW Blocks - Question Mark Blocks v1.1.1
File Name: Question Mark Blocks v1.1.1
Authors: LX5, MarioFanGamer
Act As: 130
Includes GFX: Yes
Description: A pack with some very customisable question mark blocks including a power up dependant block (similar how the flower and feather ?-blocks from the original game act like), a block to spawn enemy sprites, giant versions of them and a giant coin block.
You can change the sprite (obviously), the initial sprite state (for carryable and some other sprites), the power up out of block/ stun/ random sprite timer (depending on the sprite), the sound effect, some bounce block settings including properties too and even whether the block is dependand from the item memory or not (requires the included object).

Be aware that due to unoptimised routines (not my fault, really), the giant blocks can cause black lines on top of the screen or glitch the HDMA for one frame.

Read the readme for more information.
Also thanks for LX5 for two routines and the Yoshi egg blocks.

NEW Includes blocks to spawn Yoshi eggs!
Tags: 32x32, giant, item memory, question block, yoshi egg
Rating: 5.0 (Votes: 3)
Download: Download - 39.72 KiB
  Submit Update
Originally posted by MarioFanGamer
Originally posted by TheJullasicFox
Those 32x32 block graphics are...

Thank you, I am not the best artist. The "harsh" criticism pretty much applies to it.

I didn't mean to be rude, it's just that I'm not a fan of those graphics.
Posted by: TheJullasicFox -
Originally posted by TheJack'oLanternFox
Those 32x32 block graphics are...

Thank you, I am not the best artist. The "harsh" critism pretty much applies to it.
Posted by: MarioFanGamer -
Those 32x32 block graphics are...
Posted by: TheJullasicFox -
I have got an important note if you use custom power ups: The initial sprite state has to be set to 1 from then, not 8 like the vanilla power ups do.
Also, you have to replace the #$10 at LDA #$3E : STA $15AC,x on the bottom with #$3E, else the power up gets pushed out of the wall.
Posted by: MarioFanGamer -
@Epic_Manky: Have you set the second value of "IsCustom:" to an odd number? If not then I'll look into it.
Posted by: MarioFanGamer -
Epic_Manky do I use this, exactly? I'm trying to spawn a custom sprite, (an ice flower, more specifically) but the block either spawns a shelless Koopa when Mario is big.
Posted by: Epic_Manky -
@toad64: It's a patch which allows you to create custom object. The main purpose with the blocks is the item memory i.e. the game knows in the level whether the block and sometimes sprite were activated or not.
Posted by: MarioFanGamer -
What ObjecTool do.
Posted by: toad64 -
I love how it uses the ! Blocks and how it turns the Yoshi Eggs into something other than just one ups. Good work!
Posted by: DiscoTheBat -

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