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Details for [Base ASM] Graphical Bar
Documents - [Base ASM] Graphical Bar
File Name: [Base ASM] Graphical Bar
Added: 2016-10-28 06:18:33 AM
Version History: View
Authors: GreenHammerBro
Platforms: SNES
Games: SMW
Type: Tutorial
Language: English
Description: This contains a template for displaying a value of something as a graphical bar on the HUD. See readme on how to use.
Tags: bar, hud, sa-1
Rating: 0.0 (Votes: 0)
Download: Download - 116.49 KiB
41 downloads
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GreenHammerBro
and changing JSR to JSL too.
Posted by: GreenHammerBro - 2016-11-01 01:46:38 AM
DiscoTheBat
This tutorial is excellent for those coding their special bars to use on their own hack. A small note, if you are using UberASM tool, don't forget to convert the RTS to RTL or you'll get crashes.
Posted by: DiscoTheBat - 2016-10-28 06:19:33 AM
GreenHammerBro
@Tsutarja

The two extra tiles are end tiles. Make sure you read the readme. I tested this using gamemode main 14.
Posted by: GreenHammerBro - 2016-10-27 12:54:37 PM
Tsutarja
this doesn't seem to work with Advanced Super Statusbar.

i just see the first tile, and it was supposed to appear 9 (since !MiddleLenght is 7)

tested on statusbar_code.asm
Posted by: Tsutarja - 2016-10-20 02:03:26 AM
GreenHammerBro
You can even make a geometry dash progress bar.
Posted by: GreenHammerBro - 2016-09-30 11:31:00 PM

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