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Details for No block interaction if sprite is falling off screen
SMW Patches - No block interaction if sprite is falling off screen
File Name: No block interaction if sprite is falling off screen
Added: 2016-11-13 03:27:02 AM
Authors: GreenHammerBro
Tool: Asar
Requires Free Space: Yes
Bug Fix: Yes
Featured: No
Description: This patch fixes a bug in smw that sprites that fall off screen still interact with objects. This can be proven by koopa shells suddenly veer left or right when they pass through the solid blocks as well as triggering the custom blocks when they shouldn't.
Tags: death, interact, sa-1, sprite
Download: Download - 949 bytes
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So this stuff happens with a clean rom that is then patched with SA-1 and then this patch. Tested before this was patched with only SA-1 inserted and everything was normal, then I patched this in and we get blue shell-less Koopas who walk on air and Rex who defy logic.

I really do not understand how these easy to identify problems are missed by the patch moderators. Literally the first level for crying out loud (if you go for the Switch Palaces).
Posted by: Mogu94 - 2017-07-03 05:44:58 PM
Thanks. It was annoying to me too.
Posted by: GreenHammerBro - 2016-11-15 04:08:07 AM
Good patch, I always hated when my sprites acted weird because of that glitch, good work!

By the way, added the sa-1 tag.
Posted by: DiscoTheBat - 2016-11-14 04:52:15 AM
In case users WANTS a Sprite to call through and still interacts, you could check the Sprite number and custom flag to determine to continue using the block interaction code.
Posted by: GreenHammerBro - 2016-11-13 06:32:30 AM
Wouldn't necessarily call this a bug fix (Interaction with blocks while falling may be desired in some cases), but it does it's job well.

Also: Updated with compatibility for SA-1 and FastROM.
Posted by: o HuFlungDu - 2016-11-13 03:26:33 AM

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