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Tip: The "No More Sprite Tile Limits" patch does NOT increase the limit for the amount of sprites onscreen at once.Not logged in.
Details for Better Middle Rings
YI Patches - Better Middle Rings
File Name: Better Middle Rings
Added:
Version History: View
Authors: Raidenthequick
Requires Free Space: No
Bug Fix: Yes
Featured: Yes
Description: Version 1.0

The regular system for Middle Rings in Yoshi's Island sucks.
It's overly complicated, rather limiting, and even pretty wasteful.
It is very irritating to edit middle rings when making a hack, even with the midring editor. The editor itself is nice, but the system is hard to figure out in general, making the editing process tough.

This patch solves that problem by simplifying things:
Each sublevel in the game now simply has X, Y coordinates you can specify - these coordinates will act as the return coordinates after retrying for the Middle Ring.
No more weird pointers, no more item page header to worry about, just a table of coordinates that line up with sublevel.

"better_midrings_data.asm" is the file you'll be interested in; the sublevels are listed on the right in comments, and the data is just X, Y (tile coordinates straight from Golden Egg). The data I've supplied is copied straight from vanilla, so the game should work exactly the same. Editing this file for your hack will simply work after patching!

"better_midrings.asm" file contains the code necessary to make this work, and already includes the other file.

Patching instructions:

Use a Yoshi's Island U1.0 ROM, and patch with asar:

asar better_midrings.asm myrom.sfc

Asar 1.37 is preferred but older versions should work fine.

Notice any differences, bugs, or quirks? Send me a PM or hit me up on the SMW Central discord.
Tags: middle ring, midring, save ring
Download: Download - 2.78 KiB
209 downloads
Screenshots
Image
MarioFanGamer
It should be noted that both it and SPASM rely on a sublevel backup. Specifically, both patch hijack the same location and you have to remove the following line in Better Midrings:
Code
org $01B084
    JML set_level

In addition, both patches use a different freeRAM for sublevels so make sure the freeRAM match in both patches!
Posted by: MarioFanGamer - | Link

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