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Details for The 9th Annual Vanilla Level Design Contest: Collaboration Hack
Super Mario World Hacks - The 9th Annual Vanilla Level Design Contest: Collaboration Hack
File Name: The 9th Annual Vanilla Level Design Contest: Collaboration Hack
Added:
Version History: View
Authors: SMW Central
Demo: No
Featured: Yes
Length: 152 exit(s)
Difficulty: Normal
Description: The 9th Annual Vanilla Level Design Contest Collab Hack of 2016 features 108 contest submissions, along with various staff, judge, and post-game levels. There are a total of 152 exits spread across 117 levels.

While the levels themselves remain vanilla, we included various other ASM features such as score displays with reset functions, as the point of this collab is showing off the individual levels, and not to be restricted by the switch palaces one has already pressed.

The overworld also features ASM shenanigans en masse, creating an experience you are sure to have never had before in a Super Mario World ROM hack.

Taking all of these aspects into consideration, this is now the largest SMW hack ever made (more than 96 levels that would not fit into a regular 4MB ROM!).
Tags: collab, collaboration, sa-1, vanilla, variety
Rating: 4.7 (Votes: 74)
Download: Download - 2.52 MiB
22,281 downloads
Screenshots
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Adriel_ICS
Excellent hack
Posted by: Adriel_ICS -
MarcoAMW
better than vldc8
Posted by: MarcoAMW -
Khaoskar
OK so far it's really good, but on 103 something happened where it gets really glitched? and confusing

https://ibb.co/mW4oCe
Posted by: Khaoskar -
enan2017
great collab hack cant wait for vldc10#smw{:peace:}
Posted by: enan2017 -
Mrgh
Amazing!

10/10
Posted by: Mrgh -
taebot64
Help I cant get this to run on SNES9X 2010 for the wii u I tried 2005 and 2010 there is no later builds can someone help me please!!!
Posted by: taebot64 -
taebot64
Help I cant get this to run on SNES9X 2010 for the wii u I tried 2005 and 2010 there is no later builds can someone help me please!!!
Posted by: taebot64 -
tdavid95
@RussianMan: Thanks for your reply! I did it before, it gave me only black screen with Snes9x 1.53 and ZSnes 1.41, but it seems it works fine with ZSnes 1.51.
Posted by: tdavid95 -
RussianMan
You don't have to expand anything. Just apply to clean rom, and you're good.
Posted by: RussianMan -
tdavid95
Hello! I applied SA-1 patch for the ROM and Flips says this patch is not intended for this ROM.

I did:
* used clean ROM
* extended ROM to 2MB
* applied SA-1 asm

What I have to do?
Posted by: tdavid95 -
Chwee
Great
Posted by: Chwee -
789maio
by far one of the best hacks i played
Posted by: 789maio -
irfeq
hello friends I love this rom, I have a question, how can I start the map from 0, without solved levels, because I can walk around the map and that takes away the fun: C
Posted by: irfeq -
ScottyTheCube42
Loved it! Keep it up you guys! 10/10
Posted by: ScottyTheCube42 -
ThePat545
urmom
Posted by: ThePat545 -
TheJullasicFox
@Charizard746 Darude SNEStorm
Posted by: TheJullasicFox -
TheGamingDummy
PLEASE TELL ME WHAT THE SWITCH PALACE THEME IS!
Posted by: TheGamingDummy -
jjoepr
I've been asked how I got it to work on a pi. All I did was install the snes9x 1.54. Can't remember if it was an experimental package. This only runs on snes9x 1.54. Hope that helps.
Posted by: jjoepr -
jjoepr
I've been asked how I got it to work on a pi. All I did was install the snes9x 1.54. Can't remember if it was an experimental package. This only runs on snes9x 1.54. Hope that helps. Just note all sa-1 roms tend to lag a bit . This one lags a bit in the overworld and some of the custom music.
Posted by: jjoepr -
Juze
Got it to work on a raspberry Pi 3 and I'm not sure how I did it. Just backed up my image in case things get messed up.
Posted by: Juze -
jjoepr
Got it working on my raspberry pi. Sound is a bit buggy, but I guess it's due to the size of the rom. Awesome!!!!!!!!!!! Just had to update to the latest snes9x version.

https://youtu.be/unfKcYqwFYg
Posted by: jjoepr -
remivamp
The "Worst" world doesn't work on SNES9x 1.54.2 as it just keeps loading the next muncher that doesn't show up.
Posted by: remivamp -
jjoepr
tried this on my raspberry pi. did not work. guess the sa-1 patch is only compatible with the most recent pc emu version.
Posted by: jjoepr -
Juze
Got an old smrpg cart. This will be the donor cart to make a repro.
Posted by: Juze -
Juze
It's all good. Just wanted to see why this needed the sa-1. The worst that could happen is that I get a repro cart of this. But like I said total noob here. Still learning stuff :-)
Posted by: Juze -
RussianMan
No. You can't just remove SA-1 from the hack (it's also locked). SA-1 is needed for... some things. I think World X is one of them. It also allows for more sprites on screen. Just use another emulator (ZMZ, BSNES, etc.)
Posted by: RussianMan -
Juze
Total Noob here. Just wondering why is there a need for the SA-1 on this hack. Couldn't there be a version without the need for SA-1? Just a question as i want to learn some more. Wouldn't this work without SA-1 on the SD2SNES? is there a way to remove SA-1 from this? Just want to learn, that is the reason for the question.
Posted by: Juze -
kpe
#8,9 working on real hardware :P https://www.youtube.com/watch?v=j6sow5atB5w&t
Posted by: kpe -
RoboDoe
I like this hack, but is there a download for the gfx that shows in lots of the levels for decoration such as in green meadows?
Posted by: RoboDoe -
KalEl
Perfect! Great work.
Posted by: KalEl -
hypertbn
The overworld is simply... epic!!
Nice job guys!!!
Posted by: hypertbn -
ExxorD
Got another question to ask. What is the theme for all the switch palaces? I'm listening to it in my head and I can't get it to leave me. lol I wanna know what that particular song is, and if it's an original composition or if its arranged.
Posted by: ExxorD -
Wise Person
I have 151 exits, But I have world x and got all exits in that. What's going on?
Posted by: Wise Person -
redeyeguy_
On the level "CITY SEWERS" by K3fka/Eevee, the game freezes when you grab one of the dragon coins.
Posted by: redeyeguy_ -
erpster2
Originally posted by toad64
I can't find the last dragon coins in the level call azul fortress.


I found all 5 dragon coins in the Azul Fortress stage, toad64. The first dragon coin is hidden somewhere early in that stage and you can NOT see it. Look for suspicious high ledge or platform to climb on when you first see 3 green koopa paratroopas, bounce off one of them to reach that high platform and then jump to the right and you should be able to get that "invisible" dragon coin.
Posted by: erpster2 -
mizorefan
Looks so good. Sadly doesn't work with SD2SNES.
Posted by: mizorefan -
RussianMan
Quote
normal 1 MB ROM

You should patch BPS to clean rom (512kb), using what Erik linked.
Posted by: RussianMan -
Erik
Use this tool to patch instead of Lunar IPS.
Posted by: o Erik -
TheUltimateKoopa
I'm probably the dumbest person so far to make a comment here, but, exactly what do I need? All I have is the BPS file, and a normal 1 MB ROM. I know the hack uses a 6 MB ROM (am I supposed to use Lunar Expand, and then, which setting should I use?). And then, what exactly do I need to apply the bps? All I have is Lunar IPS 1.02, but no "Floating Lunar IPS" or whatever.
Posted by: TheUltimateKoopa -
NGB
@Todbot you need to use the current version of snes9x (1.54)
Posted by: NGB -
Todbot
This looks good, but so far I cannot get past the blank screen when I load the rom in SNES9X.

I've made sure the rom I'm patching is headered, and I have to assume I'm using the correct rom because every other rom gives "This patch is not intended for this rom" in Flips. Is there something else I have to do, maybe perform the secret handshake before I can play this game?
Posted by: Todbot -
The Runway Guy 655
Hello: D I made a Level for the VLDCX In my youtube channel I want you to give your rating: 3
Posted by: The Runway Guy 655 -
KashinaDaMouse
@werd Doubt there will be another update.
Posted by: KashinaDaMouse -
werd
this will be the last time to go on about the levels' any more plans for another version with more green doors for levels like cutting in line or great ice ravine or weird at the sky. will the future level that had a pipe go into the endless bonus game get marked down. cutting in line does out stay its welcome.
Posted by: werd -
Steven
On a repro, I wouldnt see why not. This wont work on an SD2SNES or a Super Everdrive though.
Proof: tried it myself. :I
Posted by: Steven -
jnl
Sorry if this is a silly question, but will this hack work on a real console? The 7th collaboration hack worked, but I think this one was purely vanilla...
Posted by: jnl -
Sketch
Man. This is one of the best hacks I've ever played. It's up there with SMW:The Secret of the 7 Golden Statues.
Posted by: Sketch -
toad64
Can i make Collaboration Hack or not.
Posted by: toad64 -
cyphermur9t
Chuck/Chuck. Would Charlie Chuck again. How much Charlie's could a Charlie Chuck chuck if Charlie Chuck's could chuck Charlie's? TONS of Charlie Chucks were chucked.

Many Charlie's are in many levels would be my main problem. But it's okay because it wasn't done by a single author so it's understandable. It reminds me of ASMT's item babysitting problem. Almost every level in that game had P-switches & springs to babysit.

Still an impressive collab though. I still enjoyed it.
Posted by: cyphermur9t -
Koopster
Yes they will
Posted by: o Koopster -
kamekku14
Originally posted by yoshiatom
Will my save files from the previous version work on this update?

Hmmm... Maybe not.
Posted by: kamekku14 -
toad64
I can't find the last dragon coins in the level call azul fortress.
Posted by: toad64 -
Gloomy
@ZirexBR: de nada, agora por favor não transforme isso num chat, essa seção é destinada para comentários sobre o hack. Enfim: você precisa ter o DirectX instalado para usar o Snes9x, ele deve vir com o tal "d3dx9" que você precisa.

Edit: deletei os comentários menos pertinentes.
Posted by: Gloomy -
Gloomy
@ZirexBR: use o Floating IPS para aplicar o patch, que está em formato BPS, na ROM, e use um dos seguintes emuladores: Snes9X 1.54, essa custom build do Snes9X 1.53, ou Higan.
Posted by: Gloomy -
Mimmobombo
For me it is will remain a historic hack
Posted by: Mimmobombo -
Erik
of course not, it's sa-1
try smrpg on your cartridge, it doesn't work either
Posted by: o Erik -
dede2006
I can confirm that this hack does NOT work with the SD2SNES cartridge.
Posted by: dede2006 -
SAMYR DUTRA ARAUJO
COMO EU FAÇO PARA ALCANÇAR O WORLD X?
Posted by: SAMYR DUTRA ARAUJO -
S.N.N.
ExxorD: It's "One Must Fall 2097 - End". You can find it in the music section.
Posted by: o S.N.N. -
ExxorD
I've been wondering this, and the music is really amazing. What is the song that is used for "Square Land"? Its also the title theme when the game is started up.
Posted by: ExxorD -
Grillollo
152 exits the hack longest in history of SMWCENTRAL, I wonder if VLDC10 will be even longer, there is one thing that makes me wonder, in years of SMWCENTRAL I've seen some hack removed with 190, 400 exits?, fake? or really existed so long hack.
But you can really create hack with over 200 exits
Posted by: Grillollo -
RussianMan
@erpster2 I thought that .BPS works with unheadered roms too
Posted by: RussianMan -
erpster2
Note to MinecraftPro297: are you using flips.exe to patch this new VLDC9 release? Also you need a "headered" SMW ROM for the patch to work.

note to niko: what version of higan are you using? VLDC9 works almost flawlessly with nearly no lags with higan v098. I don't use the later versions of higan like v101 as the lags are very noticable on there.

also note that this game randomly crashes in zsnes and no$sns, so avoid using these emulators.
Posted by: erpster2 -
Koopster
Immortality means you have infinite lives :P
Which is basically how it has always been in the VLDC compilations since the map auto-saves. It's just more convenient about it now.
Posted by: o Koopster -
KashinaDaMouse
I like the hack, but I don't like how you are immortal in it.

Immortality just takes away the difficulty.

I would recommend making two patches, one with immortality and one without.
Posted by: KashinaDaMouse -
MinecraftPro297
Why will it not let me patch the IPS patches anymore? I use Floating Lunar IPS and it always tells me, "This patch is not intended for this ROM" for every patch. I try to patch a clean U.S SMW ROM. Can someone help me?
Posted by: MinecraftPro297 -
Stiviboy
I found a little bug in Brown Block Basement
maybe it's in other levels too

when i press L & R, the layer 3 Background gets cut off


Posted by: Stiviboy -
Green Jerry
@yoshiatom:
Originally posted by Release thread
v1.11 - Fixed palette in Divemissile's level.
Fixed yellow level dot for Simple Path.
Removed exit-enabled pipe in LucasRCD's level.
Various stuff in SomeGuy712x's level.
Removed time limit from switch palaces.
Removed F*** You from Streamside (because we can't have profanity
like that on an (illegal) ROM hack on the interenet in 2016)
Changed some names in the credits.
Fixed walking on OW after beating S.N.N.'s level.
Small changes to the haunted OW map.
Fixed 3rd save slot.
Posted by: Green Jerry -
yoshiatom
What's new/been fixed in this update? (I haven't been on the site for a few days) Also, will my save files from the previous version work on this update?
Posted by: yoshiatom -
MarioFanGamer
SA-1. The computer has to process even more than on a regular ROM.
Posted by: MarioFanGamer -
niko
Why that hack lags like hell on higan?
Posted by: niko -

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