Name: | P-Balloon Timer Fix |
Author: | HammerBrother |
Added: | |
Version History: | View |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | Yes |
Featured: | No |
Description: | Fixes a bug where the p-balloon timer does not freeze when $9D is set (such as L and R scrolling). EDIT: -You can now cancel balloon at any time by pressing a button (A by default) -Fixes a bug that only exist via ASM methods that clears the timer (to #$00); the countdown decrements the timer BEFORE checking if its zero, making it possible to decrement it to #$FF and refilling the timer. -Fixes additional bug (can be turned off if you want to) that Mario retains his state (spinjump, air flag, etc) prior grabbing it. See patch's comments for more fixes. |
Tags: | frozen lorom p-balloon sa-1 super fx timer |
Comments: | 13 (jump to comments) |
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27.72 KiB | 267 downloads
Comments (13)
This patch is already up to the standards and requires no remoderation.
Thanks. The only drawback is when other patches have conflicts with the hijack address, should other patches modify the "remove-able hijack", you'll lose that address to remove the freespace code. I'm pretty sure no one would ever repatch when there is an org conflict after experienced crashes from it. As you see in "DontLosePBalloon.asm"'s comment.
Also now includes a "fix" that the player would lose his p-balloon if he is in his powerup animation (such as small balloon mario grabbing a mushroom).
The glitch gives the player a bit more control over the p-balloon as well so it can get used creatively
If a hack tries to use this glitch to create intentionally artificial difficulty, please have the hack rejected.