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Time: 2017-01-23 09:56:44 PM
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Details for Super Mario Bros: The Early Years
Super Mario World Hacks - Super Mario Bros: The Early Years
File Name: Super Mario Bros: The Early Years
Added: 2017-01-08 04:03:26 AM
Authors: Gamma V
Demo: Yes
Featured: No
Length: 15 exit(s)
Difficulty: Normal
Description: Super Mario Bros: The Early Years is a traditional hack with an SMB1-like World structure, wherein each World has four levels, including the castle. The hack involves the tween Mario Bros' attempt to save a tween Peach from a tween Bowser. This demo covers the first three Worlds.
Tags: asm, bosses, exgfx, handmade, hdma, music, traditional
Rating: 3.9 (Votes: 7)
Download: Download - 217.46 KiB
383 downloads
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Gamma V
@Indigo Socrpius: Sorry to disappoint, but it's just a normal refurbished laptop running Windows 7.
Posted by: Gamma V - 2017-01-22 02:08:16 PM
Indigo Scorpius
Is it really true? We hear that you have a Quantum Computer that you have in your posession.
So this explains how you are tappin' into other dimension & getting ideas for these great
hacks;-)
Posted by: Indigo Scorpius - 2017-01-17 01:04:45 AM
Alcazar
>> While it might feel too similar to the previous ones you've made, <<
Me wouldnt blame that, you cant make all-new- graphics and sound for every nerw hack.
As for the star coins me didnt test it yet if exact 9 or not. And yes, me guess the star roads are to be included later, maybe final release.
Besides that a nice fun hack as the others from Gamma V - this could be sort of "New Super Mario Brothers" for the SNES ;-)
Posted by: Alcazar - 2017-01-10 01:08:18 PM
Super Stiviboy
I found a Bug, when you stay at the wall in the first Boss room, the Boss may go trough the Wall and then offscreen. And then you're stuck
Posted by: Super Stiviboy - 2017-01-08 11:48:40 PM
Erik557
Just as I expected from you, a good, fun hack with the feel of an original Nintendo game. While it might feel too similar to the previous ones you've made, I don't really mind that, as every level is made from scratch. One thing I found surprising was the 'invisible' midway point. Didn't even notice, but I think it's a clever idea.
I really only found one major issue: you can get locked out of the star roads if you don't have exactly 9 coins. Shouldn't it be 9 or more? I didn't reject it because I checked and all star roads are locked, but it's something you might want to look into and fix in the next release. The faulty code is this, change that beq to bcs.
Other minor issues include a bit of slowdown on the second area of 2-4, and also that the tryclide boss takes two hits with only one throw block. Other than that no issues, so nice job!
Posted by: o Erik557 - 2017-01-08 04:03:25 AM

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