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Time: 2017-10-18 07:41:55 AM
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Details for Korosu Mario World
Super Mario World Hacks - Korosu Mario World
File Name: Korosu Mario World
Added: 2017-02-19 12:44:02 AM
Version History: View
Authors: chrisg_games
Demo: No
Featured: No
Length: 17 exit(s)
Difficulty: Kaizo: Light
Description: Inspired by hacks like Kaizo Mario World and Super Dram World, Korosu Mario World isn't actually about Mario at all. He's Busy.

In this hack, it's Luigi's turn to play Kaizo.


v1.1
=============
- Fixes item box sprite in Bowser fight
- Adds Save Prompt to secret level and Korosu Castle
- Fixes background in Vertical Level (for the most part)

v1.2
=============
- Fixes RNG jumps in New City Sky (see Linkdeadx2 comment below)
- Fixed ability to run over the top of Turn Back

v1.3
=============
- Changed Spikes to Munchers in Ghost House due to visbility complaints.
- Removed 1 Dolphin in Ula Lake before midway
- Moved pipe 1 block closer to left at the end of Ula Lake
- Fixes another frame-rule jump and awkward shell jump due to bullet bill in New City Sky
- Fixed Vertical Scroll is levels that did not require it.
- Patch is now BPS

v1.4
=============
- Fixed a potential softlock caused by Retry Prompt in Vertical Level
- Adds a message box about the secret exit in Galoomba Garden
- Fixes the first Chuck in Juz River (1.3 I accidentally changed it to a jumping chuck instead of charging.)
- Adds a Mushroom at the end of Happy Fun Time so the secret is not completely useless.
Tags: glitch, luigi, puzzle
Rating: 4.5 (Votes: 15)
Download: Download - 119.76 KiB
1,852 downloads
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Goon795
Hello I can't open korosu mario world on snes9x even after decompressing it.It' write that the files is corrupt if someone coud help me please !
Posted by: Goon795 - 2017-09-20 01:32:35 AM
Yanncar
Hello,
how can I make this game work, what emulator would you recommend? Thanks
Posted by: Yanncar - 2017-09-11 07:19:44 PM
bananarchy
This is currently my favourite kaizo hack (but I'm also biased because it's more accessible for me - see below). The level design is vanilla yet creative and masterfully paced. There are no out-of-nowhere difficulty spikes and the tricky jumps are balanced nicely with easier ones. The levels are just the right length and the checkpoints are fairly placed.

I'm pretty new to kaizo. I made it about halfway through kaizo 1 and then got an sd2snes and started exploring other romhacks. After trying out a number of the popular kaizo:light hacks (i.e. the ones that are fair and playable without savestates or being Dode), I chose this one to start grinding and hopefully eventually running, mostly because of the accessible difficulty level. As a newish/crappyish mario player, I am challenged but always making progress and steadily grinding through the levels. Plus, the replay value is very high: even when I hit a new level, I still enjoy going back and trying to clear the previous ones with as few deaths and the best time possible, with the goal of eventually doing a complete run in a reasonable amount of time. Many sections/jumps have both a safe strat and speedier strats so once you've figured out how to get through it's still fun to go back and try to one-cycle it or just do it more efficiently or consistenly.

I say all of this mostly for the benefit of newer players or players who are looking to get into savestateless kaizo playing. In my opinion, this is the perfect hack to start with if your experience/ability is anywhere near mine. Not only is it less frustrating than some of the harder ones, but it gently teaches you a lot of the subtle tricks and nuances required for other kaizo hacks. Things like midair jump and speed control, regrabbing, establishing visual/audio cues for consistent set-ups, momentum control when bouncing off enemies, etc.

Oh, and the retry option is VERY welcome imo. Although it does tend to make me get sucked into the game for longer periods of time since there aren't really any breaks when drilling a hard new section. A couple hours can go by just like that. This is either a good or bad thing, depending on the day ;)

tl;dr this is my favourite hack and an excellent choice for both new and more experienced kaizo players
Posted by: bananarchy - 2017-06-15 07:28:21 PM
juzcook
A great hack for people wanting to get into kaizo games. I would recommend this as a game to begin with, especially if you don't know SMW physics (for those coming form something like Mario Maker). Some sections are a bit tight but overall a very enjoyable experience!
Posted by: juzcook - 2017-05-18 02:51:53 AM
bagelboy
why do i get crushed at the end of happy fun time? the mushrrom disappears and i die because the autoscroller doesnt stop.
Posted by: bagelboy - 2017-04-01 01:02:36 AM
Akutarex
Seu bonus um jooj 10/10
Posted by: Akutarex - 2017-02-28 01:22:23 AM
chrisg_games
Thanks Jack.

I will agree to disagree on the retry prompt, it's there because IMO going back to the Overworld after every death is tedious. Regarding the bonus room, how did you get there? There is no level that is designed to take you there the muncher floor was simply to avoid accidental softlocks. If possible though I want to fix anywhere that causes the player to end up there.
Posted by: chrisg_games - 2017-02-21 10:08:18 AM
JackTheSpades
Wow, that was a blast.
The levels really have this easy-kaizo feeling to them. You might not want to give this hack to a TASer anytime soon though as I've seen (and used myself too) plenty of chances to sneak a power up out at the goal.
You have creative challenges that don't just plain rip-off kaizo Mario.

I've got but two complains.
1. The retry dialog is plain useless. It should be used for hard levels, not for kaizo ones. What's the difference you might ask. Well, kaizo is unfair. It kills you in ways that you couldn't have seen coming the first time around (eg invisible coin blocks) a level that is just hard could use many of the challenges you used here too but SHOULD generally be possible to beat the first time too.
2. The muncher floor in the bonus game. Again with the unfairness but this one is bullshit even for kaizo. Dying and unavoidable death after clearing the level (resulting in the level not being cleared and having to play it again) is just plain bullshit. Especially when people tend to savestate after the level is done fading out. I was able to rewind far enough but that's not a given.
Posted by: JackTheRipper - 2017-02-19 12:51:17 AM

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