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Details for Blue Parakoopa
SMW Sprites - Blue Parakoopa
File Name: Blue Parakoopa
Added:
Version History: View
Authors: Erik
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: A parakoopa which will fly in a circle pattern.
Inspired by Alcaro's removed sprite, however this uses none of his code and has (from my testing) no bugs and accurate emulation of the parakoopa (which oh man was it hard to achieve).

Note from SkywinDragoon:
Fixed a bug related with Yoshi, it will change into koopa shell properly, when Yoshi spitted it out.
Also fixed issue with yoshi's tongue. Yoshi have to stretch his tongue into center of the circle, not into the sprite's position.

Note from whoever remoderated this: Now SA-1 hybrid.

Update: Fixed interaction and points when spin jumped.
Tags: circle, flying, koopa, parakoopa, sa-1
Rating: 4.1 (Votes: 7)
Download: Download - 3.45 KiB
477 downloads
Screenshots
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Erik
Originally posted by Aqua-Grove-Prod
The Hitbox is So Broken

Originally posted by RussianMan
Why this parakoopa, along with yellow, don't give you score when spinjumped?

Fixed.
Honestly though, when I look at the code of this sprite it just calls for rewriting all of it from the ground up. Handling of Koopas in this game was a mistake.
Posted by: o Erik - | Link
RussianMan
Why this parakoopa, along with yellow, don't give you score when spinjumped?
Posted by: RussianMan - | Link
Aqua-Grove-Prod
The Hitbox is So Broken
Posted by: Aqua-Grove-Prod - | Link
Medic
Thanks for the fixes and I agree with Fostelif the direction they face being based on up/down not left/right is a bit strange.
Posted by: Medic - | Link
Rykon-V73
Sometimes, when I spinjump the blue parakoopa, it hurts Mario.
Posted by: Rykon-V73 - | Link
Fostelif
Wouldn't it make more sense to turn the Koopa in the direction he's going in terms of left or right rather than up or down?
Posted by: Fostelif - | Link

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