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SMW Patches - SMB3 Koopa Patch v2.0
SMB3 Koopa Patch v2.0
2017-03-12 01:15:24 AM
Major Flare, Mattrizzle
Requires Free Space:
This patch prevents the Koopas from getting out of their shells when being jumped on or after being stunned. Yellow Koopas become flashing shells after being stunned, but this can be changed easily. Original code by Mattrizzle, conversion by Roy.
*Update: Added a Koopa 'turning around' frame disabler, as SMB3 Koopas didn't have it. Also, converted the patch to be user, asar and SA-1 friendly.
koopas, needs remoderation, sa-1, smb3
Download - 1.59 KiB
#019688 is the hex value that must be changed to fix the glitch where Yellow Koopas start to flash.
Just change it to anything 04 or higher.
2017-08-02 03:40:56 AM
Well, this is a nice combination of patches here, it gives the hacker a bit more of practicality regarding the behavior of the koopas.
@TheJullasicFox: Of course there are simpler solutions, however, you need to understand that this patch is one of them.
2017-03-12 01:17:57 AM
Ok. Your solution demands three different sources. Seems costly, don't you agree? A patch is the simplest mean to deal with this, in this case.
Major Flare -
2017-03-10 05:42:31 AM
Yeah, but you can use tweaker to give the yellow koopa the settings of a red koopa (the asm pointer box thingy).
Or only use green, red, and blue koopas.
2017-03-10 04:09:16 AM
1) Although SMW Customizer does this too, that was not the point here. I was just upgrading a patch. Also, SMW Customizer does not give the option to disable the disco shell, should the user want.
2) We have a patch, indeed, and it's unnecessary to have, since it's a simple hex edit. But here, I combined two patches to make one flexible for the user's needs.
Major Flare -
2017-03-08 03:43:07 PM
SMW CUSTOMIZOR FOR CRYING OUT LOUD!?
Anyone, anyone ANYONE can do this with SMW Customizer.
But as for the no "turning around" thing, we already have one of those somewhere...
2017-03-07 04:31:51 AM