This is the last update of this hack(I know, this is the hack with more updates in the history of smwcentral).
This version have a lot of modification since the last version, it involves secret exits placement, level design tweaks, and some very long levels were shortened.
Also, Now this hack uses AddmusicK Finally.
And to finished I included a portuguese version for Brazilian Players, since it's my native language!
Obs: Para os brasileiros estou incluindo uma versão em portugues da hack!
I know a lot of people said this is a boring hack, but I enjoy this hack quite a bit and love the mostly vanilla design. I especially liked some of the music choices. (Crash 2's Totally Fly music for the dark jungle level! Yes!) However, I found myself running out of time quite often; some of these levels are darn near impossible without resuming at the midway gate.
I have really enjoyed this hack so far. I see some people saying its boring and has bad level design, and although there are some levels that could use some work, but overall I think they were all very fun and unique. The use of secret exits made this feel almost like a modern Mario game and gave you this feeling of adventure. However, I do wish the map was a little more dynamic, as I find myself often getting lost in the over world map. One other thing Id like to see changed is some of the boss fights, more specificaly the beetle and lava worm fights. They are extremely un-intuitive, in fact i had to look online for how to beat the beetle, and i'm still stuck on the lava worm! Other than that, great hack with good levels and a fun, modern mario concept.
edit: nvm about the lava snake worm thing, I'm just dumb. but please, PLEASE make his hitbox bigger! its impossible to hit him!
After completing the Cheep Cheep Island level for the first time (which is 2 levels after Castle #3), the game makes a "switch pressed effect sound" and prevents re-entering the Yellow Switch Palace level [aka. Spiny Road (!)] in world 1. I can no longer re-enter the Spiny Road level after beating the Cheep Cheep Island level [the yellow switch on the OW map of world 1 looks as if the switch was pressed]. try to fix this one.
Maybe also offer a CMW2 in updated bps patch format.
The "broken" exit in Two-Ways Factory level is working in this release. It's just that it doesn't make Mario move on the OW map after beating the level taking the normal exit to the right; also when touching the goal post, you have to wait at least 15 seconds for the game to recover. bandicoot could improve it by making Mario move backwards to the previous level on the OW map after completing the level through the normal exit.
Edit 4/29: bandicoot posted an updated version of CMW1 on 4/23 that's waiting to be moderated: https://www.smwcentral.net/?p=section&a=details&id=15512
this new one does contain the updated fix for the Two-Ways Factory level; he changed the "right" path from a goalpost to a keyhole exit that moves Mario backwards in the OW map.
Certainly the Choco Ghost House level is questionable and a 3up moon place there is unnecessary.
Gotta be honest, this was really boring to play. None of the levels made me feel any sort of excitement. Having to constantly search for worthless secret exits didn't help either. Some levels had very questionable level design, the biggest offenders being CHOCO GHOST HOUSE and EXTREME ICE LAND. I'm not going to go into detail about what's wrong with these levels, but in the future, please get competent beta testers to play your hack before submitting it to avoid these design faults.
You also might want to fix the broken exit to the right in TWO-WAYS FACTORY.