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Details for Classic Mario World: The Magical Crystals
Super Mario World Hacks - Classic Mario World: The Magical Crystals
File Name: Classic Mario World: The Magical Crystals
Version History: View
Authors: bandicoot
Demo: No
Featured: No
Length: 113 exit(s)
Difficulty: Hard
Description: This is the last update of this hack(I know, this is the hack with more updates in the history of smwcentral).
This version have a lot of modification since the last version, it involves secret exits placement, level design tweaks, and some very long levels were shortened.
Also, Now this hack uses AddmusicK Finally.
And to finished I included a portuguese version for Brazilian Players, since it's my native language!

Obs: Para os brasileiros estou incluindo uma versão em portugues da hack!
Tags: asm, bosses, gimmick, music, traditional, vanilla
Rating: 4.3 (Votes: 15)
Download: Download - 1.69 MiB
A wonderful ans very interesting hack ! It is mostly vanilla but has some nice ASM hacks, such as bullet bills aiming at you and custom bosses.

Thanks to the numerous bonus houses, it is beatable without using savestates. Indeed, game comes very hard to the end, especially world 9, and a star comes in help at this time !

The last bosses (green Bowser in world 8 and red Bowser in world 9) are very hard but you put enough power-ups to eventually beat them. You paid attention to that throughout the game by putting numerous midway points and power-ups, making this game a hard but fair one =]

Just to say, I have found 114 exits in total instead of the 113 given in the description, maybe you missed one in the total ?

10/10 (5 stars) Thank you very much for this great game =]

@Splatter64,Elvis1991 : You have to find the secret exit in Choco Ghost House to get to a star that connects to this pipe. It is a shortcut from world 3 to 6.

Posted by: NatsuFireball - | Link
AMAZING rom hack i loved playing it, i 100% it and it took me an entire weekend. the only level i didnt like was... well choco ghost house, but the moon there was helpful when i needed lives ( you could get to 99 in under 5 minutes)
Posted by: Manperson - | Link
I am doing a stream series of this romhack on Twitch. As of this comment, I have completed two worlds. Very solid so far.
Posted by: Justin_Rennhack - | Link
Can't get to

Please help
Posted by: Splatter64 - | Link
I'm playing your hack right now, and i think it's pretty cool, thanks bro, it's good to play one of my favourite games with new design.
Posted by: Teddyloid - | Link
Santa Mario Bros.
I dont know what
Posted by: Yuzu - | Link
Elvis, theres actually a secret exit on world 5 2 way factory.
Posted by: TomsMostHammed - | Link
@djb They are probably wrong, this hack is great.
Posted by: TomsMostHammed - | Link
its my favorite Rom Hack from Mario world, perfect!
and i can play this game on SNEmulDS (emulator on DS) thinks!
Posted by: nesmanstudio - | Link
I know a lot of people said this is a boring hack, but I enjoy this hack quite a bit and love the mostly vanilla design. I especially liked some of the music choices. (Crash 2's Totally Fly music for the dark jungle level! Yes!) However, I found myself running out of time quite often; some of these levels are darn near impossible without resuming at the midway gate.
Posted by: djb1024 - | Link
New version submited fixing some bugs and issues pointed by you guys, thank you for the feedback and for playing my hack. :D
Posted by: bandicoot - | Link
Elvis1991 - You need to find a secret exit in the ship level on World 4 to get to this pipe, maybe that's the last exit you need to find.
Posted by: bandicoot - | Link

I found 112 exits , and i can't go to this pipe , can someone help me here ?
Posted by: Elvis1991 - | Link
I have really enjoyed this hack so far. I see some people saying its boring and has bad level design, and although there are some levels that could use some work, but overall I think they were all very fun and unique. The use of secret exits made this feel almost like a modern Mario game and gave you this feeling of adventure. However, I do wish the map was a little more dynamic, as I find myself often getting lost in the over world map. One other thing Id like to see changed is some of the boss fights, more specificaly the beetle and lava worm fights. They are extremely un-intuitive, in fact i had to look online for how to beat the beetle, and i'm still stuck on the lava worm! Other than that, great hack with good levels and a fun, modern mario concept.

edit: nvm about the lava snake worm thing, I'm just dumb. but please, PLEASE make his hitbox bigger! its impossible to hit him!
Posted by: kukumi7 - | Link
bandicoot, I found another bug in CMW1.

After completing the Cheep Cheep Island level for the first time (which is 2 levels after Castle #3), the game makes a "switch pressed effect sound" and prevents re-entering the Yellow Switch Palace level [aka. Spiny Road (!)] in world 1. I can no longer re-enter the Spiny Road level after beating the Cheep Cheep Island level [the yellow switch on the OW map of world 1 looks as if the switch was pressed]. try to fix this one.

Maybe also offer a CMW2 in updated bps patch format.
Posted by: erpster2 - | Link

The "broken" exit in Two-Ways Factory level is working in this release. It's just that it doesn't make Mario move on the OW map after beating the level taking the normal exit to the right; also when touching the goal post, you have to wait at least 15 seconds for the game to recover. bandicoot could improve it by making Mario move backwards to the previous level on the OW map after completing the level through the normal exit.

Edit 4/29: bandicoot posted an updated version of CMW1 on 4/23 that's waiting to be moderated:
this new one does contain the updated fix for the Two-Ways Factory level; he changed the "right" path from a goalpost to a keyhole exit that moves Mario backwards in the OW map.

Certainly the Choco Ghost House level is questionable and a 3up moon place there is unnecessary.
Posted by: erpster2 - | Link
I'm not really a fan of foreground objects being used in the background. I find it a bit confusing.
Posted by: MarioFan22 - | Link
Gotta be honest, this was really boring to play. None of the levels made me feel any sort of excitement. Having to constantly search for worthless secret exits didn't help either. Some levels had very questionable level design, the biggest offenders being CHOCO GHOST HOUSE and EXTREME ICE LAND. I'm not going to go into detail about what's wrong with these levels, but in the future, please get competent beta testers to play your hack before submitting it to avoid these design faults.
You also might want to fix the broken exit to the right in TWO-WAYS FACTORY.

also nice credits
Posted by: o Lazy - | Link
Posted by: h.carrell - | Link

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