Tip: If you give a Muncher tile custom graphics, it will still act like a coin when a silver P-switch is active, whether it looks like a coin or not. So make sure to use ExAnimation if there's a silver P-switch in the area.
This one replaces the lives system by a health system. That means, you can only die by hurting if you've got no health regardless on your powerup or you mount Yoshi or not and gathering health with this patch is the same as gathering lives in the original game.
Read the readme for more information
Hey, I was thinking if you could add a "record" effect, where when adding or subtracting by x > 1, the counter displayed "slowly" increments by 1 per certain number of frames to show an animation. Mine uses a seperate RAM (display only) that every 4th frame, the counter updates by 1 until it equals to mario's real HP.
Actually, nevermind, I have idea, I post that to the library.