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Details for Super Ryu World
Super Mario World Hacks - Super Ryu World
File Name: Super Ryu World
Version History: View
Authors: Aguni_
Demo: No
Featured: No
Length: 16 exit(s)
Difficulty: Kaizo: Light
Description: Dedicated to Ryukahr, this hack is focused on old fashioned platforming.

Has infinite lives, the retry system and a few patches fixing some minor bugs from vanilla SMW.

Version 1.2 -----------

Lots of changes, the full list is within the Zip file, however i'll mention the important stuff here.

-Makes it so there's no need to screen scroll in any level.
-Swapped the positions of De La Mole and Oshikorosu's Cave as well as giving those levels new palettes.
-Changes a lot of weird or janky sections that most people didn't like.
-Makes some jumps less tight, making the levels more enjoyable overall.
-Fixes a lot of sections where the player would have to wait unnecessarily for a setup no matter what.
-Fixes some unfair sections that where based on the global timer or RNG.
-Changes the aesthetics of Nugget Bridge.
Tags: glitch, traditional, vanilla, variety
Rating: 4.3 (Votes: 4)
Download: Download - 165.68 KiB
aceituna rosa
esta muy divertido tu hack
Posted by: aceituna rosa -
Hey Aguni_, as i played your hack from the beginning again today I noticed there is an interesting glitch in the intro level. There is a way to cheese the yoshi out of the level. I don't know the frame windows for this and noticed I did it with a well timed spin jump hold, right before hitting the yoshi than holding jump and sprint (Y) too. I got lucky to find this and have a clip at "". Also the inputs are at the bottom but will be off by a tad due to input lag.
Posted by: Pro_Quackington -
Issues I found:

- You can "break" this jump by taking the green shell you can get in the previous room with you

- Your hack still has some graphical issues. This is only 1 example (the lava hides the bullet bill). You know about "Way up!"s background and there are some others, too. This noteblock is just an other example. If you submit an other update please try to find a way to avoid garbled graphics, priority issues, cutoffs etc. (i know youve already fixed some cutoffs in you 1.2 update).

- I know this is a kaizo hack. Nonetheless I recommend to avoid blindjumps like this or this one.

- Some coin guides (especially in the Layer 2 Levels or as a solution for your Blindjump-issue) indicating where Im save would be nice. too. How shall i know i can stop here or here for example?
Posted by: Sariel -

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