Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex-edit at $00EEB2 in the ROM map, you can replay the level without a problem.
Dedicated to Ryukahr, this hack is focused on old fashioned platforming.
Has infinite lives, the retry system and a few patches fixing some minor bugs from vanilla SMW.
Version 1.2 -----------
Lots of changes, the full list is within the Zip file, however i'll mention the important stuff here.
-Makes it so there's no need to screen scroll in any level.
-Swapped the positions of De La Mole and Oshikorosu's Cave as well as giving those levels new palettes.
-Changes a lot of weird or janky sections that most people didn't like.
-Makes some jumps less tight, making the levels more enjoyable overall.
-Fixes a lot of sections where the player would have to wait unnecessarily for a setup no matter what.
-Fixes some unfair sections that where based on the global timer or RNG.
-Changes the aesthetics of Nugget Bridge.
Hey Aguni_, as i played your hack from the beginning again today I noticed there is an interesting glitch in the intro level. There is a way to cheese the yoshi out of the level. I don't know the frame windows for this and noticed I did it with a well timed spin jump hold, right before hitting the yoshi than holding jump and sprint (Y) too. I got lucky to find this and have a clip at "https://www.youtube.com/watch?v=6FmC-QnbkF8&feature=youtu.be". Also the inputs are at the bottom but will be off by a tad due to input lag.
- You can "break" this jump by taking the green shell you can get in the previous room with you
- Your hack still has some graphical issues. This is only 1 example (the lava hides the bullet bill). You know about "Way up!"´s background and there are some others, too. This noteblock is just an other example. If you submit an other update please try to find a way to avoid garbled graphics, priority issues, cutoffs etc. (i know you´ve already fixed some cutoffs in you 1.2 update).
- I know this is a kaizo hack. Nonetheless I recommend to avoid blindjumps like this or this one.
- Some coin guides (especially in the Layer 2 Levels or as a solution for your Blindjump-issue) indicating where I´m save would be nice. too. How shall i know i can stop here or here for example?