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Details for Same fall acceleration speed 2.2
SMW Patches - Same fall acceleration speed 2.2
File Name: Same fall acceleration speed 2.2
Version History: View
Authors: GreenHammerBro
Tool: Asar
Requires Free Space: Yes
Bug Fix: Yes
Featured: No
Description: This patch removes the "slow gravational acceleration" when holding jump when falling ($7E007B is value #$01~#$7F), simulating closer to a real falling physic.

This version has another patch that also disable slow downwards acceleration permanently if once the player lets go of the jump button while going up until landing back on the ground, note block or any bouncy surfaces (so you can switch to "fast gravational acceleration" while going upwards and it will stay that way until landing).

It will not impact other gravitational acceleration on other things such as slowfall from cape.

All of these fixes "exceeding the terminal velocity" glitch (the game sets the Y speed to #$40, but then gets increased by #$03 or #$06)

Now added sa-1 support.
Tags: gravity, needs remoderation, physics, sa-1, super fx
Download: Download - 10.11 KiB
Hooded Edge
Interesting... but it does limit the level design a bit with this mechanic.
Posted by: Hooded Edge -
This is a sort of strange update, but the thing that you fixed is just a comment. ASM code is exactly the same, so I'm approving it.
Posted by: LX5 -

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