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Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex-edit at $00EEB2 in the ROM map, you can replay the level without a problem.Not logged in.
Details for All-in-one Multiple Death Songs 1.0
SMW Patches - All-in-one Multiple Death Songs 1.0
File Name: All-in-one Multiple Death Songs 1.0
Added: 2017-08-19 02:04:59 AM
Authors: Mathos
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch allows you to have multiple death songs using various logics: per-level, per-world, randomised, per-player... or even all of them ! (in this order of priority)
See .asm file for more details.

Important note: AMK users, be wary of the original songs order change. In addition, to ensure your custom music causes no pause, be sure to insert at as a global song.

Requested by Daizo Dee Von.
Tags: death, death routine, music, sa-1
Download: Download - 1.04 KiB
49 downloads
  Submit Update
MarioFanGamer
By the way, if you use AMK then it is recommend to remove the
Code
org $00F60B
	db !Miss

in AMK's tweaks.asm (found in asm/SNES). That way, AMK doesn't overwrite the address destination when jumping to the custom death song routine (aka might crash the game).
Posted by: MarioFanGamer - 2017-08-20 07:10:59 AM
MarioFanGamer
By the way, if you use AMK then it is recommend to remove the
Code
org $00F60B
	db !Miss

in AMK's tweaks.asm (found in asm/SNES).

That way, AMK doesn't overwrite the address destination when jumping to the custom death song routine.
Posted by: MarioFanGamer - 2017-08-20 07:09:36 AM
LX5
Took me a bit to test all of the features, but it's working fine!

I made a small optimization to the Player logic routine. It's much shorter now.
Posted by: LX5 - 2017-08-19 02:03:53 AM

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