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Details for GHB+FuSoYa's SMB3 screen scrolling pipes
SMW Blocks - GHB+FuSoYa's SMB3 screen scrolling pipes
File Name: GHB+FuSoYa's SMB3 screen scrolling pipes
Added:
Authors: GreenHammerBro
Act As: 130
Includes GFX: Yes
Description: This is based on GHB's pipes, but acts like FuSoYa's fast scrolling pipes. It was modified from GHB's version 3.1.2(4/8/2017) which is about 1-2 months older than the newest version.
Submitting this by request.

Original description:
-----------------------------------
FuSoYa's pipes patch wasn't compatible with Gopher Popcorn Stew, so I uploaded my own.

These pipes, when entered, will cause mario to travel through pipes within the same level rather than refreshing the screen, useful for maze levels for those who refuses to use screen exits (which is a pain).

Whats best is that:

-unlike wiiqwertyuiop's, this centers the player correctly and is impossible to make the pipes play a "pipe sfx" multiple times for entering/exitng the pipe.

-there are several (more like countless) bugs in mikeyK's pipes (outdated) ranging from passable corners, to horizontal pipe caps that you can enter randomly not working should there be a level time limit, all the way to ceiling slopes teleporting mario (or killing him based on y position).

-now there are pipe turn-corners for mini pipes!!

-the best thing ever about this is that GPS has a "block to insert" list, due to having multiple blocks in this package, It made it easier for inserting all the block at once just by copying whats in "pipe_tiles_list.asm" and pasting it in "list.txt". THANK GOD that was faster than tedious editing whats in "edit block database" of btsd and that btsd insert the blocks one by one at a time.

I couldn't fit the description in the print command (they are often long; they would overwrite descriptions of other blocks), but I made a .map16 so its easier to understand.

see the readme for details.

Notes:
-If there are at least 2 sprites on screen, and mairo enters a pipe, mario will partially disappear as he enters a pipe, you should download the "no more sprite tiles limit" to prevent that.

-If you have a low-gravity generator that DEC $7E:007D (mario's Y speed), make sure that you add a check that if $7E:009D or a ram address for "!pipe_dir" is a non-zero, then skip/return, because mario will then rise up slowly while traveling through horizontal pipes.

-If you have converted ram address (and modify the GPS tool) to be compatable with sa-1, you also have to convert the "sprite slot loop" to use 22 slots. Because SA-1 has updated the number of slots from 12 to 22, otherwise yoshi glitches up.

Be careful not to use them in layer 3 tides, mario's x/y speed is still effected by the tide even when in pipes.
Tags: pipes, sa-1
Rating: 5.0 (Votes: 9)
Download: Download - 151.61 KiB
472 downloads
randomdude999
Also: the data bank register is not guaranteed to be equal to the program bank when running the uberasm code. This can cause the speed tables to sometimes be inacessible (for me, it worked every 2nd time i ran uberasmtool). the uberasm code should explicitly set the data bank instead of hoping it's equal to the program bank.

(edit: maybe that's a side effect of inserting it as a library. idk)
Posted by: spookydude666 -
randomdude999
When all of the FreeRAM defines are long addresses, a few blocks fail to assemble due to out-of-bounds branches.
Posted by: spookydude666 -
RussianMan
I found hardlock:
If you enter pipe on the same frame you get hit, game hardlocks, player get's stuck inside pipe with no way to escape but reset game.
Posted by: ASM Spirit -
RussianMan
Bug: You can't enter pipes when standing on "solid" sprites (e.g. falling platforms, mega moles, etc.), you have to jump from them to enter it.
Posted by: ASM Spirit -
MarioFanGamer
Originally posted by Headless
When i try to patch it in ASAR, it says it has over 20 errors (bottom_vertical_pipe_cap_L.asm)
What is happening?

You try to insert a a block with a patcher tool. Try GPS instead.
Posted by: LuigiFanGamer -
Headless
When i try to patch it in ASAR, it says it has over 20 errors (bottom_vertical_pipe_cap_L.asm)
What is happening?
Posted by: Headless -
Manuel Jesus
El parche Fixes lo arreglo
The Fixes patch fix it
Posted by: Manuel Jesus -
Manuel Jesus
No funcionan las tuberķas horizontales
The horizontal tubes do not work
Posted by: Manuel Jesus -
Erik
Finally some good pipes. Still disappointing to not being able to use them in levels with tides, but other than that they work.
Posted by: o is gonna spook -
Katerpie
😱😱😱😱😱😱
Posted by: Sad Boy -
ft029
Who's worldpeace? Is that smwcentral's rereg?

Also, bless.
Posted by: frosty tinsel 029 -
GbreezeSunset
bless you worldpeace
Posted by: Slow autoscroll -
Sixcorby
praise the lord
Posted by: shrek 2 on dvd -
idol
holy pee he's here
Posted by: cat bath -

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