This hack is dedicated to ThePokeTesla, one of the younger kaizo players I know and regularly watch.
The levels involve mixes of minor item abuse as well as tough platforming to clear.
The difficulty varies between levels but is modeled to match difficulty of between Kaizo 2 and Kaizo 3.
The world awaiting has plenty of fun things to explore, such as:
Plenty of munchers
A fresh landscape
A secret star world + special world
The fact that you don't lose lives, which is pretty gnarly.
You also have to save the princess, once again.
The trailer to this hack if you want a little taste of what you will be getting into:
Without any further procrastination I introduce, Super Tesla World!
Disabled Start+Select (shoutouts to ldad)
Added some coins to help guide
Overall touch ups for "a more pleasant gaming experience"
Nerfed some things
Buffed some things
Changed mushroom section in water level
Fixed some cheese in 2nd castle
Made a particular jump in the mod castle more possible
Removed a "small" troll in the final castle
- This is the most relevant issue: Time doesn´t kill you as you can see here. Even if the timer reached 0 I´m still alive. This screenshot also shows that I´ve breaked something in the last part of your Yoshi-Stage. It wasn´t difficult to "abuse the power of the blue shell" and break the last section by that.
- I suggest you to make the palettes here a bit more pleasant (the palettes for the castle-ground-tiles). The current palettes "burns" my eyes (<--this was a hot pun, i know ). You can also see that the ON/OFF-switches have glitched graphics when being hit. This is, because you´ve used "GFX0E" for SP04 in the "Super GFX bypass" dialog (). However if you use switche in you levels you have to use GFX03 or GFX05 for SP04 if you want them to be displayed correctly. The easiest way to fix that would be using a ExGFX-file that coombines the sprites of GFX0E and replaces the football by the "Switch-sprite" of GFX03/05. Compared to the palette in this level, this is just a minor nitpick though.