Banner
Views: 685,104,205
Time:
9 users online: brayan jose, DanTheVP, HookEcho, RAFAEL_M_C_, Ryrir, SuperMarioDs64, Tobio, Tony.Metcalfe, xHF01x - Guests: 54 - Bots: 539Users: 36,011 (1,415 active)
Latest: Turni
Tip: If you plan on making long levels, be sure to include multiple midway points. A patch for this can be found in the Patches section.Not logged in.
Details for Cursor
SMW Sprites - Cursor
File Name: Cursor
Added:
Authors: Blind Devil
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: A cursor sprite that can be controlled with the directional pad and can click stuff. It can pass through objects, but it detects screen limits to avoid going out of bounds. Depending on the extra bit and extra byte (Extension) configuration, it can even spawn or kill sprites via clicking, as well as triggering specific custom blocks (examples included).

Tilemaps, speed, button to click and other options can be configured through the ASM file. More info on Readme.txt.
Tags: cursor, pacifist, sa-1
Rating: 4.7 (Votes: 3)
Download: Download - 9.61 KiB
113 downloads
Screenshots
Previous 
 Next
MarioFanGamer
I have fixed small issue that the extra byte count was zero and had fixed a small coding inefficiency with some lables (as in "BNE Stuff : JMP OtherStuff : Stuff:" to "BEQ OtherStuff").

Other then that, the sprite works as intended, though I would have preferred if the block codes were handled inside the sprite rather than using outside blocks but oh well.

Keep in mind that if the specific teleport block teleports you to the wrong destination, it's probably some faults with the teleport code itself rather than Devil's fault (as it happen randomly with the teleport block here on SMWC too).
Posted by: MarioFanGamer -
TheJullasicFox
This is great! You could make a SM64 File Select screen with this and some ASM.
Posted by: TheJullasicFox -
Final Theory
Amazing!
Posted by: Final Theory -
GreenHammerBro
The old version used in smw, the secret of the 7 golden statues, had a bug that the player interaction still applies, try sliding over the floor and you see crouching smokes. Love to see things redone from scratch.
Posted by: GreenHammerBro -
Blind Devil
It was done from scratch.
Posted by: o Blind Devil -
kamekku14
Is it based on Nesquik Bunny/Iceguy's one or is it actually a rebuild? 🤔
Posted by: kamekku14 -
IanBoy
Good, now make it compatible with the SNES Mouse.
Posted by: IanBoy -

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2018 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 30

Menu

Follow Us On

  • Facebook
  • Twitter
  • YouTube

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented