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Tip: If you give a Muncher tile custom graphics, it will still act like a coin when a silver P-switch is active, whether it looks like a coin or not. So make sure to use ExAnimation if there's a silver P-switch in the area.Not logged in.
Details for Timer
UberASM Repository - Timer
File Name: Timer
Authors: imamelia
Type: Level
Includes GFX: No
Includes Hijack: No
Featured: No
Description: This code will create a timer on the status bar that ticks up or down depending on its settings. You can also set "effects" that happen when the time drops to 0, such as teleporting or killing the player.

Credit to Iceguy for the idea, even though I didn't use his code.
Tags: clock, effect, sa-1, status bar, stopwatch, timer
Rating: 0.0 (Votes: 0)
Download: Download - 3.33 KiB
A very customizable and flexible timer, however, it is quite hard to use without some amount of ASM knowledge. You could have made it a lot more user-friendly.

During the moderation, I fixed a mathematical expression in the level code which made the defines at the top pretty much useless and I added SA-1 compatibility. For future references, Asar does math left-to-right (a leftover quirk form xkas), but the expression relied on proper order of operations (and also inverted only one of the defines when it made sense to invert both). While correct behavior for can be turned on with math pri on, I wouldn't recommend it as it might break code which expects Asar's normal behavior.
Posted by: Telinc1 -
oh I didn't notice, I was hypnotized by it lol
BTW, can this work with the UberASM patch?
Posted by: TheJullasicFox -
That gif is like 5 seconds long lol
Posted by: TheBiob -
did anyone else watch the entire gif?
man I live a sad life
Posted by: TheJullasicFox -

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