This hack is dedicated to ThePokeTesla, one of the younger kaizo players I know and regularly watch.
The levels involve mixes of minor item abuse as well as tough platforming to clear.
The difficulty varies between levels but is modeled to match difficulty of between Kaizo 2 and Kaizo 3.
The world awaiting has plenty of fun things to explore, such as:
Plenty of munchers
A fresh landscape
A secret star world + special world
The fact that you don't lose lives, which is pretty gnarly.
You also have to save the princess, once again.
The trailer to this hack if you want a little taste of what you will be getting into:
Without any further procrastination I introduce, Super Tesla World!
Disabled Start+Select (shoutouts to ldad)
Added some coins to help guide
Overall touch ups for "a more pleasant gaming experience"
Nerfed some things
Buffed some things
Changed mushroom section in water level
Fixed some cheese in 2nd castle
Made a particular jump in the mod castle more possible
Removed a "small" troll in the final castle
Touched up minor things that I wanted to fix
Got rid of more floating munchers
Fixed level palettes to look a little nicer
Completely removed the Special World Yoshi level, which changes the amount of exits to 20
Redid the overworld to support this removed level
EDIT: alright, I beat the first level! Like with most streamer hacks, just judging by the first level this seems pretty messy when it comes to difficulty curve. I don't think a midair spinjump is very appropriate for level 1 for example. But since streamers tend to incorporate any obstacle in their muscle memory anyway, I guess the hack does its job regardless of that.
Wow, thanks TNTMAN332 for that constructive criticism! Your comment has truely opened my eyes to the quality of the game I have published and will most certainly assist in helping my create better hacks in the future. I think the one thing your comment could've had to help me moreso would be any form of reason why this is a bad game. I appreciate the initiative, but your point did not come across.
- Time still doesn´t kill you, yet the time-based level has been removed so this becomes less relevant.
- In the final level (Blake's ****hole) you can still see the ON/OFF-switches have glitched graphics when being hit. This is, because you´ve used "GFX0E" for SP04 in the "Super GFX bypass" dialog (). However if you use switches in your levels you have to use GFX03 or GFX05 for SP04 if you want them to be displayed correctly. The easiest way to fix that would be using a ExGFX-file that coombines the sprites of GFX0E and replaces the football by the "Switch-sprite" of GFX03/05. Still only minor graphical nitpick though.