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Details for Fire Bro
SMW Sprites - Fire Bro
File Name: Fire Bro
Added:
Authors: LX5, Sonikku
Tool: PIXI
Type: Extended
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: The Fire Bro from Super Mario Bros. 3. It walks around and occasionally hops. It periodically spits 2 fireballs at Mario. They are extended sprites and are identical to Mario's fireballs, except that they can hurt him.

Make sure to specify the extended sprite number of the fireball (extended/fireball.asm) from list.txt in the Fire Bro's ASM file (sprites/FireBro.asm)!
Tags: bros, desert, desert level, desert stage, extended, extended sprites, fire, fire bro, fireball, smb 3, smb3, super mario bros 3
Rating: 5.0 (Votes: 1)
Download: Download - 8.33 KiB
409 downloads
Screenshots
Image
RussianMan
Oh my, fireball's hit box is a little too big for 8x8.
Posted by: RussianMan -
Telinc1
Another update to include a JSON file which can be used instead of the CFG file with PIXI 1.2 or above to make the sprite display in Lunar Magic.
Posted by: Telinc1 -
Amomario123w
ok then i have to put ExtendedBlockInteraction.asm file in PIXI'S ROUTINES FOLDER RIGHT? IT GOT INSTALLED BUT NOW IT CRASH, MAYBE IT CRASH THE GAME BECAUSE I USE LX5 POWER UPS AND IT PATCH INSERT ALREADY EXTENDED SPRITES MYBE IT IS INCOMPATIBLE BUT ANYWAY THANK YOU VERY MUCH I TRY THIS WITH A NEW ROM
Posted by: Amomario123w -
MarioFanGamer
Have you put ExtendedBlockInteraction.asm in the folder "routines"?
Posted by: MarioFanGamer -
Amomario123w
in PIXI SAYS UNKNOW MACRO [%ExtendedBlockInteraction()] what iti means what i have to do?
Posted by: Amomario123w -
LX5
The fireball also works with Custom Blocks, so anything that has code in the MarioFireball offset is going to be executed when a fireball touches it.
Posted by: LX5 -
Telinc1
A good recreation of the Fire Bro. Originally part of Sonikku's C3 2013 pack.

Converted to PIXI and added SA-1 compatibly. The extended fireballs are now custom extended sprites which don't require a third-party patch to work, courtesy of LX5's disassembly of the fireball. I've fixed some issues with it, specifically those arising from PIXI's swapped defines for extended sprite speeds.

Note to sprite creators: This sprite includes (as mentioned above) a disassembled fireball and a routine for providing extended sprites with object interaction, which appears to work without issues (I've tested it with all slopes and mode 7 bosses). Both of these might be useful for your own sprites.
Posted by: Telinc1 -

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