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Details for The Second Reality Project Reloaded
Super Mario World Hacks - The Second Reality Project Reloaded
File Name: The Second Reality Project Reloaded
Version History: View
Authors: FPI
Demo: No
Featured: No
Length: 117 exit(s)
Difficulty: Normal
Description: SMW:TSRPR v1.2

Background information:
So, what's this all about? "The Second Reality Project Reloaded" is not another new entry in the TSRP-series, it's a remake of the first part. The hack finally features a new overworld (people requested this for years) and of course, custom graphics and custom music. Besides that, not much have changed, most of the time the level design is the same as before. So, keep in mind that the original hack came out back in 2002, and back in the days you don't had the possibility to insert custom sprites, dozens of ASM-hacks and so on. So please don't expect anything groundbreaking here, it's still the same thing as it was before: a hack which is about level design and nothing else. But with that said, chances are if you enjoyed the original hack, you will love the remake for sure!

Bowser is back again, more powerful than times ago:
He found a power source which let him rebuilt his Airship Fleet. Soon he plans on attacking the Mushroom Kingdom one time more! It's up to Mario to stop him!
Tags: asm, exgfx, fixme, music, story, tsrp
Rating: 4.8 (Votes: 22)
Download: Download - 1.28 MiB
  Submit Update
I wasn't a big fan of the 3D like sprites for enemies and power ups, but this game is great! I love it.
Posted by: PkmnTrainerElio -
Amazing hack!!! :D
Posted by: Hasuo -
Posted by: kiki79250 -
over the years i played and finished this hack 5 times (including todays finish) and the more often i play it the closer it gets from 4* to 3*, but it still stays at 4* for me.

quite a lot of parts are just
"run to the end of this giant room. get a springboard/pswitch/baby yoshi/something else, run all the way back. progress.

there are more negative things and a ton more positive things and this comment could go on forever. so to keep it short: its a great hack and i highly recommend it. but it has its flaws and boring parts.

the difficulty in my opinion is hard. a pretty well deserved hard.
Posted by: kaitri -
5/5 stars, this hack is amazing
Posted by: Wieus96 -
I see. Well, nice job keeping the custom music data untouched even without possessing the MML files! =D

Yeah, checking the source, AMK seems to hook into the Main Loop, not really a bad place if you want your code running every frame, but too much operations there may lead to desasters x|

I never noticed the volume difference tbh.

You can notice it by turning down the volume, while vanilla songs will follow suit, the custom music's loudness gonna become apparent.
Posted by: Colines -
Super Maks 64
This was made by using AMK 1.1.0 Beta, because using AMK is the only way to have 100% stable music. As a side effect of it, every track loads longer, because AMK (stupidly) reloads every samples when you change music. I never noticed the volume difference tbh.
Posted by: Super Maks 64 -
Whoever hacked into it, I gotta say: what a great job!

But like Daizo Dee Von stated, there are a few incongruencies. For instance, vanilla song tracks are quieter than the custom ones, which generates unbalanced sound atmosphere, not a big deal, but still.

Was it made on purpose to workaround the APU RAM overflow?

So far I played through 2 worlds in real hardware and higan, time gonna tell if I can spot more issues. Though these might be real bugs from the hack rom itself, not being particularly caused by consequence from the music fix.
Posted by: Colines -
ask Ice Man on whether or not FPI is still active.
at least this new version works okay in bsnes/higan and snes9x versions 1.52 and higher w/out crashing.
Posted by: erpster2 -
Final Theory
I thought FPI was working on a few more hacks. Is he still active?
Posted by: Final Theory -
Daizo Dee Von
Ya it is... or at least, it's in the most completed functional state with one or two things missing.
Posted by: Daizo Dee Von -
Super Maks 64
A2MT isn't yet finished though.
Posted by: Super Maks 64 -
Originally posted by Eevee
you should make a sequel called TSRP2

tfw a2mt beat tsrp3, smwcp2 AND brutal mario to the punch
Posted by: lion -
The Second Reality Project: Revolutions when
Posted by: PaperWario -
Super Maks 64
For a comparsion, the original crashes the spc whenever a Yoshi Fireball or a Podoboo sound effect plays (probably anything to do with noise actually) and has other music issues (that you can't access without cheat codes/importing a save).

Also I forgot to edit out the fixme tag.
Posted by: Super Maks 64 -
think this submission is to make it compatible with console, older version wasn't compatible
Posted by: garbanzoguy -
The hack was already accepted and is apparently a fix so that's not a removal reason. It all depends on whether or not the changes actually fix whatever's broken.
Posted by: Eevee -
you should make a sequel called TSRP2
Posted by: Eevee -
how do you get permission to upload stuff from someone who isn't even active :thonk:
Posted by: LX5 -
it's here...
Posted by: o Erik -
what does this change and do you even have permission to submit this
Posted by: idol -
Shiny Ninetales
Posted by: o Shiny Ninetales -

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