Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex-edit at $00EEB2 in the ROM map, you can replay the level without a problem.
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Details for Columns III - Revenge of Columns: Column Dive
SMW Music - Columns III - Revenge of Columns: Column Dive
The Credits theme from Columns III, AFAIK only heard if you beat the game on Hard Mode, but what do I know, I ain't a expert on this game, I only know it has some damn good music lol
You'll probably remember this from Sonic Megamix's Misty Maze Zone tho, a pretty competent Sonic hack that pretty much made my (and many others's) childhood, and it's the main reason why I did this lmao. This could be either used like in the original game, as a credits theme, or this could also be used like in Sonic Megamix, as a water level theme. You have to decide on this one LOL
This one, with the power of FM Sampling, also uses most of the original samples from Columns III, but it also uses noise at some parts and it isn't totally accurate (mostly due to the MIDI I used), but it's still accurate enough I guess ¯\_(ツ)_/¯
Update: Mostly fixed a few minor stuff Maxo told me about, and now not only is most of the problems solved, it's actually closer to the original song now (hopefully the brass doesn't end TOO early tho), so that's good
Update 2 (hopefully this is the last one tho): Changed the bass and snare to something that doesn't have noise tacked on into those, and while the snare isn't as good as the original one, at least it's noise-free lmao
oh, and I also accurately tuned the bass, so yeah lol