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Details for The Junkbox
Super Mario World Hacks - The Junkbox
File Name: The Junkbox
Added: 2017-12-10 02:31:08 PM
Authors: Wind Fish
Demo: No
Featured: No
Length: 5 exit(s)
Difficulty: Easy
Description: This is The Junkbox. It features my contest entries that would never see the light of day after the contests had ended. Most of the levels didn't do well, but I feel they make okayish levels for a playable hack. I hope somebody out there enjoys them anyway. If not, well... I tried.
Tags: exgfx, music, tradinional
Rating: 3.1 (Votes: 7)
Download: Download - 279.96 KiB
556 downloads
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LastMario
I can make a video playing this hack?
Posted by: LastMario - 2017-12-22 01:59:56 AM
RussianMan
There's also I Come In Peace by levelengine, which have same "include contest entries" idea, so it's nothing new.
Posted by: RussianMan - 2017-12-11 02:30:16 AM
Lazy
Since there are only five levels, I'll just quickly comment on each one.

Summertime:
The idea of using 5 tile high pokeys as a gimmick was cool and I appreciate the reset houses you can use in case you lose your Yoshi. However, I felt that the level ended before it really started. You could've done a lot more with this idea (for instance: eating pokey segment while avoiding projectiles, getting off Yoshi in certain spot to spawn in short pokeys, custom pokey sprites etc.).
Also, the venus plant after the first pokey hopping segment is very hard to dodge. At least there's a reset, but it felt unfair nonetheless.

Holy Heavens:
The "no spinjump" sign isn't very clear. I didn't understand what it meant at first and promptly died because I tried to spinjump. A crossed out A would've been much better. Also, whenever you disable the spinjump button, make sure it makes you do a normal jump instead of just doing nothing. It may sound silly, but it is very helpful for people who try to spinjump out of habit.
The level itself was good, though the fire flower is incredibly overpowered. Again, you could've done more cool stuff with the nipper sprites (guiding a nipper up a stack of clouds comes to mind).

Bowel Relaxation:
Pretty rompy level, dunno what to say about it. Good job placing the swoopers in actually threatening places most of the time - it's something a lot of hackers neglect to do. It's a bit silly how the invisible mushroom blocks are solid before you hit them. Also these fake buzzy beetles are illegal

Alternative:
Simple but fun. The sparky placements were awkward sometimes, but it's not a big issue. I don't get why the thwomp + moving block + sparky obstacle was used twice in a row tho.

The Boney Crew:
This would've been a lot better if you had used a faster autoscroll. My experience with this level was basically just waiting while dodging bowser statues that were barely a threat. Towards the end it goes into some slightly more interesting setups but it doesn't last very long.
Posted by: o Lazy - 2017-12-10 02:33:29 PM
Wind Fish
Yeah, the idea isn't exactly a new one. Many people have done it before. It's hacks like those that inspired me to make this.
Posted by: Wind Fish - 2017-12-10 01:16:06 PM
Rainbow Man
I've seen that idea in Contest Maniac.
Posted by: Rainbow Man - 2017-12-10 12:22:16 PM

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