2018-06-22 05:13:49 AM
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Details for Classic Goomba and Bouncing Paragoomba v1.1
- Classic Goomba and Bouncing Paragoomba v1.1
Classic Goomba and Bouncing Paragoomba v1.1
2017-12-29 12:55:34 AM
This is a stompable Goomba/Paragoomba that behaves like in SMB3. Extra bit determines if it'll be a regular Goomba or a Bouncing Paragoomba. Includes a define in the ASM file which allows you to use a separate palette for both variations or not.
5.0 (Votes: 1)
- 10.42 KiB
You don't use Romi's Spritetool for this, use PIXI, or Giepy. Whatever you want. The one I'm using right now is GIEPY.
2018-04-04 01:06:40 PM
sprite tool says that i should abort it whenever i try to insert it, do i do what it says, or do i keep going?
2018-02-09 06:47:04 PM
When you hit them with something like a coin it ",falls like a normal goomba and spawns a parakoopa
2018-01-27 02:05:19 PM
Fixed. It was just a simple CFG overlook - the 'Falls straight down when killed' box was unchecked. It's checked now.
Thanks for reporting, toad64!
2018-01-15 04:39:29 PM
I find a bug that happen where you do a spin attack with a cape or raccoon leaf.
2018-01-14 04:04:07 PM
This version fixes the flashing invulnerability timer being set to #$01 after stomping the sprite if the player is already flashing (in other words, if timer is non-zero).
2017-12-26 04:33:43 PM
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