Tip: If you give a Muncher tile custom graphics, it will still act like a coin when a silver P-switch is active, whether it looks like a coin or not. So make sure to use ExAnimation if there's a silver P-switch in the area.
Hi, i'm kind newbie on making blocks, but I think this maybe be the right block I want.
If possible, how I make this block ack like 25 but when the level (105 for example) be passed he turn solid as 130?
Fixed the discription for the assertion which said that you can't use event 77 or larger values despite that it is as much valid as any other event and you're also allowed to enter it anyway.
I would prefer custom objects because events are handled in the overworld (it also saves trouble with interaction and if you want to have the block use different graphics on specific events, ExAnimations).
Nonetheless, the block does what it promises, especially with my suggestion on making the block automatically determine the event index and bit.
Now I feel myself like an idiot, 'cause I wasn't able to find out what was wrong when issues popped out. I just was about to post on discord. Parentheses for !EventIndex is actually needed, otherwise it won't work.