Banner
C3 IS OVER! (buy Skyrim on Virtual Boy)
Views: 599,514,727
Time: 2018-01-20 04:34:07 AM
15 users online: AgentExabyte, Chihaya, GreenHammerBro, Hinalyte, Keiko_, o Lazy, Lenophis, leod, lion, Najeraldo, NathanWarford, NGB, QuiteSuperMario, SubconsciousEye, ZAGESAW - Guests: 64 - Bots: 271Users: 33,641 (1,515 active)
Latest: Syaxamaphone
Not logged in.
Details for LEGATVM ALBATI
Super Mario World Hacks - LEGATVM ALBATI
File Name: LEGATVM ALBATI
Added: 2018-01-13 09:23:00 PM
Authors: Sariel
Demo: Yes
Featured: No
Length: 5 exit(s)
Difficulty: Kaizo: Light
Description: This hack is aiming to be perfect.

This is just a demo. It isnīt perfect so far. Yet you can still get a good impression what the final result is going to be like.

Thereīs no story or anything else interesting so far except these 4 levels (5 exits). I hope you enjoy playing them. If you find any issues write a comment, contact me via PM or mention it in the hackīs thread here.

Disclaimer: 1 Level includes mature content; Link to the source can be found in the attached txt.
Tags: mature content, music, no boss, vanilla, variety
Rating: 0.0 (Votes: 0)
Download: Download - 483.68 KiB
164 downloads
  Submit Update
Screenshots
Previous 
 Next
Katerpie
This hack fascinated me. There was nothing in it that wasn't fun to pull off, and I like the creativity you had in your levels. It really did have some flaws, but nothing that a few minutes of messing around can't fix :p

Instead of throwing up the key to the mushroom block in the first obstacle in Clavis Calamitatis, you can hop on to the surprise fish and bump your head on said block (unless that's intentional). You could add some invisible coin blocks to avoid that. Some obstacles can be gotten past by key jumping, but since only a few people can key jump, then it's not a big deal. Still a thing to note though. And you could've done a bit more with this gimmick, like throwing the key onto question blocks you can't bounce the mushroom from, but this is a personal suggestion of mine! I also find it weird how in Serra Hispana the water automatically rises up if you don't die after collecting the midpoint, making some segments impossible unless you die.

Aqva Arcana was a pretty clever level, but it can be kinda annoying to figure out if you don't know when to scroll the screen, since some platforms don't show up without scrolling and there's no indication that you actually have to scroll, making for some trial and error. I struggled in the last room because of that. But it's still a creative level nonetheless.

That should be it. Great job!



btw I also removed tags like "goal-trap" and "start-trap" since they aren't from the tag list!
Posted by: Katerpie - 2018-01-13 09:23:02 PM
fatelifesthefans
it's some like to hard...
Posted by: fatelifesthefans - 2018-01-13 07:40:55 AM

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2018 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 28

Menu

Follow Us On

  • Facebook
  • Twitter
  • YouTube

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented