Banner
Views: 637,449,243
Time:
4 users online: Alex No, Meirdent, NGB, PokerFace - Guests: 27 - Bots: 348Users: 34,866 (1,402 active)
Latest: saibayadon
Tip: Layer 3 backgrounds and tides disappear when you hit a message box, so plan your level around that. For example, you can add a sublevel without layer 3 at the start/midpoint, and include your message there.Not logged in.
Details for Vertical Boo Stream, horizontal wave movement
SMW Sprites - Vertical Boo Stream, horizontal wave movement
File Name: Vertical Boo Stream, horizontal wave movement
Added:
Authors: RussianMan
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: It's a Boo Steam that moves up/down with Left/Right Wave motion.
On Extra Bit Set it'll initially start moving right, otherwise it initially moves left.
It also uses first property byte for custom intitial Y speed (By default, it "Faces" Mario). More info in ASM.
Credit is optional.
Tags: boo, enemy, sa-1, wave, wave motion
Rating: 5.0 (Votes: 1)
Download: Download - 3.81 KiB
116 downloads
Screenshots
Image
Hasuke
no shrek swamp background?
















bleh

Posted by: Hasuke -
MarioFanGamer
Technically, the boos move in a paraboloid motion with the direction changing at the maximum spped instead of a true sine wave but since it's a good estimation, it does the job properly.

Other then that, it's basically a modified boo stream with some tables moved around, defines added or removed, the stated movement change and the fact that you can chose the initial Y speed.
Posted by: MarioFanGamer -
Ruberjig
Outstanding :o
Posted by: Ruberjig -

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2018 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 30

Menu

Follow Us On

  • Facebook
  • Twitter
  • YouTube

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented