Super Mario World: Christmas Edition is a hack I made when I saw all the awesome Winter/Ice EXGFX made by the SMWCentral Community. Each level ,except for the Switch Palaces, is Winter/Ice themed. I used all custom snow sprites that I could find and used them in many different ways. The .zip filoe contains an English and a German version of this hack.
This hack is very traditional and awesome to play during the Christmas days with your friends or family!
-Added German letters (öäü) and translated level names
-Added candle flame (background) sprites in the final castle
-Made the crystals in "minecart racing" easier to see
-Removed an offscreen sprite in "Frozen Crystal Cave"
-Added a Yoshi Coin to "Ancient Temple" because there where only 4
-Added a secret moon to "Ancient Temple"
-Fixed RGB colors that made objects look weird
-Fixed a bad-looking graphic in "Secret Fortress"
-Fixed wallclip bug in "Secret Fortress" and "Frozen Crystal Cave"
-Fixed Overworld bug where you could enter special world without the switches
-Fixed bug that kills you immidiately when flying offscreen in "Frozen Forest"
-Fixed enemys falling through the floor in "Frozen Forest"
-Removed blind jumps in "Fun with Flurrys"
-Made the bossfights easier
This needs another update,because on the forest Level,you enter in a little room with a key.,amd when you go on the only tube that should bring you to the exit...
you appear without the key,in a bonus game glitched room,from where you cannot escape...impossibile to see all levels,on this state...
and this is a real shame,because the rest of the hack is wonderful.
But,I noticed that on the level where you can stay a limited time on water...you really wasted this ideas because there are poor number of water...for me,this idea should be used more,with less platforming and MORE ponds of cold water.
I'll try 1.1 now,so for now I can't completely judge this the incomplete state
I liked the harder bosses, so I'mma stick with 1.1. That spiny boss, though I've seen it used everywhere, kicked my butt lol. I somewhat was put off by the fact it was 3 hitpoints while the othere were 5, dont know if you changed that. Doesn't really matter anyway, I think the bosses difficulties were finely tuned. Besides these criticisms, this hack was otherwise a job well done!
This was a pretty good length. There's not a whole lot you can do with snow and ice, and you did most of it.
This hack suffers from ideas that look good on paper but were implemented poorly. There's a level with a destroy-able bricks, but no visual difference between them and normal bricks. There's a silhouette level, but those don't work very well unless everything is a silhouette. There's a mine cart level, but it demands precision jumps from the very beginning, and if you get hit by any one of the several crystals that blend in with the foreground you die. There's a bonus area that requires all switches, but two of the switches are awkwardly thrown in the same area at the end of the hack, and there's no real reward for getting all of them. These blunders sour what is otherwise a pretty good, if standard, hack.
Too bad it's the end of January. But that's not your fault.