Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex-edit at $00EEB2 in the ROM map, you can replay the level without a problem.
Found in some of the SMB3 doomship stages, this sprite fires Bullet Bills at intervals, alternating between vertical, diagonal, horizontal, then diagonal again. Extra bit determines if the sprite will rotate clockwise or counterclockwise, and Extra Byte 1 determines the initial shooting position.
This sprite was part of imamelia's Misc. Sprite Pack, and was resubmitted separately after the remoderation for ease of search and to fit current standards.
Wrote graphics drawing routine, as it originally didn't have one, and provided an ExGFX file. Optimized smoke spawning routine. Made it possible to change the initial shooting position through Extra Byte 1 (Extension) instead of Extra Property Bytes 1/2 (CFG). Included a JSON file for new PIXI (CFG is still present for old PIXI users). Added screenshot, tags, and SA-1 support.