These are overworld graphics loosely based on the overworld from Super Mario Bros. Deluxe for the GBC.
- These graphics are not compatible with the original SMW overworld graphics. If you want to use these, you'll have to (re)build your overworld from scratch.
- The waterfall animation is 15 FPS. SMW doesn't initialize overworld animations like it does with level animations, meaning overworld animations faster than 7.5 FPS mess up in-game. FuSoYa told me he's including a fix to this in the next version of LM, but in the meantime there's a fix included that uses UberASM. Alternately, there's a version included that slows the waterfall down to 7.5 FPS.
- The level tiles use multiple color palette animation. If you want to edit the animation, edit ExGFX 84 in a hex editor starting at offset FC4 at your peril. If you want to remove the animation, clear global exanimation slot 03.