Tip: When determining a time limit, remember that players won't be as familiar with the level as you are. If you normally complete the level with the timer around 100, others might run out of time on their first try.
This hack was dedicated to a Twitch streamer known as Glitchcat7. It's been a colossal collaborative effort from the members of his community, to create one awesome fun game starring his cat, Mallow! And, to accompany him on his journey should you choose 2 player mode, a purple feline known as Zs (based off one of his emotes) comes along for the ride.
Mallow the Cat just wants salmon, unfortunately there is no salmon at home, so he ventures out to go find the salmon! There's plenty of secrets and challenges, plenty of custom ASM, yet it keeps a homage to the classic Mario vibe.
We hope you enjoy the hack as much as we enjoyed making it!
V. 1.1 changes: fixed crash in Switching Up Dinos, fixed jank as well, and a minor aesthetic tweak in Sea of Stars
1.2 Updates: Fixed some jank, fixed bug where after 255 deaths in the kaizo world (not in this version, but applies to the master quest version) it reloads with a ghost house entrance then sends you back to the beginning of a level.
I greatly enjoyed this hack. It took me a while, but I was able to complete it using my Super EverDrive cartridge, meaning no savestates. There were a few stages I got hung up on for a few nights, but I didn't try more than half an hour each evening. The combination of challenge and fun reminded me of playing the later stages of SMW as a kid. Well done!
Fun hack I played, I loved it, by the way, do you plan making Super Mallow World 2 or any other SMW Hack related to Mallow?
The first time I beat Yoshi Switch level (can't remember it's actual name) almost ran out of time (I finished the level with only 47 seconds left), however I didn't know there were some green berries hanging around there that could get me aroun 80+ seconds
And for Mallow's Nightmare, gosh, it literally looked as a .exe level, I usually nickname it Mallow.exe
Overall a really solid fun hack. Mostly great level design except for a few issues like the slowest autoscrollers I've played and some frustrating bosses. A few parts I had to use saves for but other than that I had a great time playing it and enjoyed the variety of the levels and worlds + it was awesome playing as a cool cat.
Ok, so I played the hack and it was pretty fun. It's obvious that you guys were passionate about the project - you can feel it in the atmosphere. The levels were varied and had the occasional gimmick, which consistently rekindled my interests in the hack. I also appreciate how the spin-jump is required for some of the challenges since. It's my favorite move to execute in SMW and is also really satisfying to get right.
Personally, I found all of the bosses to be frustrating. They usually ended up taking more hits than they should have or took too long or were just annoyingly gimmickey.
As the guys down below mentioned, the second part took a turn for the worst. The swimming sections were tedious and boring, and the added difficulty to some of the stages became more frustrating.
Don't get me wrong, it's not like the second part was bad, it's just that you need to know what you're doing to make hard levels fun. If my suspicions are correct, the hard levels that I enjoyed were made by the users who're more experienced here and vice versa. I checked and, as expected, a lot of the users who joined had joined in 2018, which might ofc explain why I enjoyed the second half less. Only a theory tho, I didn't make the hack so I can't know for sure.
*This is the part where I realize how much I've rambled*
Okay, despite the second part, I still enjoyed the first part a lot. I hope it doesn't seem like I dislike the hack based on how much I had to say that's negative about it. I did enjoy the hack a lot. Uh... I don't know what to put as the concluding sentence :/
God, what to talk about this hack? I LOVED IT. I don`t even care for the streamer/youtuber, i only want`d to play because of the imagination and love that you created here. The gameplay is so good, the level design (i found some visual glitchs, but nevermind), the music. THE MUSIC. OH MY GOD. A lot of SMB1-2, SMW, DK remixes, so good. By far, the best map was ``Suicide Sanctum``, because i never saw that mechanic of dying and being revived by some kind of block? And why, why didn`t you put ``Bramble Blast`` from DK2, on the level ``Skytree``?
PS: Just played ``Learning the ropes``, i like the idea, but the fact that i`m colorblind really did a bad experience for me, to end the level... Had to use some save states there =/
EDIT: God, i really need agree with the water levels and slow scroll levels too, it`s basically 1 cool map, 1 really bad water level from now on, changing to 4.0/5.0, also the god damnit lags because of some sprites with some maps.
And.... really? On bleck mansion, you can go up all the way using the cape, and i got to a secret area, only to see a message: Cheater. Lol.
I can agree to most of that. The bleck mansion part I did leave subtle clues to where the two blocks were, however redesigning it would mean either making them less subtle clues, but nevertheless I've seen many people find it by accident as well. Nevertheless we'll take the criticism going forward!
This hack took a drastic turn for the worse in the second half. Multiple bland underwater levels, several slow autoscrollers, and a sharp difficulty jump in the last world make the second half not very fun to play. It's very unfortunate because the first half was decent.
The last few worlds also rely heavily on out of place gimmicks. You really didn't need a Tetris level or a mid-world King K. Rool boss. Those levels were the worst in the hack and should have been replaced with something more sensible. Bleck Mansion specifically was terrible as the entire gimmick was hiding necessary item blocks in the pitch black background with no way to tell where they are.