Views: 706,993,122
12 users online: BeeKaaaay, elfantastico, Gabriel12102673, Christmas Gifty, o KringleCakes, The Dancing Boo in Paper Mario, nahuelescoba, o Delibird, randomdude999, SomeJollyGuy712x, Erik, yygdrasil - Guests: 131 - Bots: 162Users: 36,929 (1,428 active)
Latest: finalcrab
Tip: The music in SMW's default castle/ghost house intros and boss battles can be changed by hex-editing. See $0584DB-$0584E2 in the ROM map.Not logged in.

Song Title

    Details for Dokapon Kingdom - Spring Cave
    SMW Music - Dokapon Kingdom - Spring Cave
    You must enable JavaScript to preview files in this section without downloading them.
    File Name: Dokapon Kingdom - Spring Cave
    Authors: Christmas Gifty
    Insert Size: 0x0348 bytes
    Type: Song
    Sampled: No
    Custom: No
    Duration: 0:44
    Featured: No
    Description: Track 01 of Dokapon Kingdom's OST. This theme plays inside Spring Cave. It's one of the better songs that play from that game (in my opinion at least). Best used for caves, preferably those with water as well. Could also work for nighttime levels. It can be used as an overworld cave map too.

    (EDIT: Added a more lively echo since it wasn't really that good in the first version.)
    Tags: calm, cave, night, overworld, water
    Rating: 0.0 (Votes: 0)
    Preview: Play
    Download: Download - 31.31 KiB
    @Danielsonic 87

    It works just fine for me. Did you modify it in any way?
    Posted by: Christmas Gifty -
    Danielsonic 87
    It appears
    "File: Spring Cave/springcave.txt Line: 19:
    $1F is not a valid FIR filter for the $F1 command. Must be either $00 or $01.2
    There were errors when compiling the music file. Compilation aborted. Your ROM has not been modified.

    I tried other songs,and they run well,so I think this file is not good...someone else has my same problem?
    Posted by: Danielsonic 87 -
    Cute little song for peaceful levels.
    Note: I lowered the master volume to 225, since it was too loud in game, as well as your noise sample, which I lowered to 117, since it was too jumpscarey (original was 160 in volume, way too much for a noise sample).
    Posted by: o Sariel -

    The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

    Copyright © 2005 - 2018 - SMW Central
    Legal Information - Privacy Policy - Link To Us

    Total queries: 26


    Follow Us On

    • Facebook
    • Twitter
    • YouTube


    • Talkhaus
    • SMBX Community
    • GTx0
    • Super Luigi Bros
    • MFGG
    • Gaming Reinvented