Tip: If you give a Muncher tile custom graphics, it will still act like a coin when a silver P-switch is active, whether it looks like a coin or not. So make sure to use ExAnimation if there's a silver P-switch in the area.
This hack is dedicated to the speedrunner and Twitch streamer Grand Poo Bear.
This hack is designed to challenge even the most skilled Super Mario World kaizo players. This hack features customized music and palettes over a more vanilla style SMW style.
Special thanks to Nexus15, Linkdeadx2, com_poser and Kaizoman for their above and beyond efforts in making this hack all it could be.
Good luck, have fun.
Version 1.1 Changes:
-No longer possible to die to dolphin rng at end of Blu Blu Beach
-Reworked disco shell section in subworld of Botany Bay
-Removed ability to spawn a key in second half of Cretacean Cavern
-No longer possible to skip final trick in Cretacean Cavern
-Removed cutoff at end of subworld of Fangorn
-Removed lag between phases in final boss
-Reworked timing of hammers in final boss for consistency
-Fixed error in overworld which allowed player to skip Echo Base entirely
Version 1.2 Changes:
-Edits in several levels
-New music in Cretacean Cavern and The People's Castle
-Death counter removed for compatibility purposes
I really enjoy this hack played again and again, really nice placed Kaizo Blocks I would say too.
Also I hit some Kaizo Blocks which I did not know about them that they also exist too.
I will wait until the new hack also comes out from Barb too.
Keep up the good work.
This is one of the best kaizo hacks I've ever played . The obstacles are so unique and original, the platforming's consistent and awesome, the trolls are clever and well-placed (I still love to this day the switch palace troll), and each level design's keep getting better and better!
I've also been catching up with your Twitch streams lately. Seeing you designing another ROM hack makes me so pumped up. So thank you Barb, for making this kaizo magnum opus of yours.
"Death counter removed for compatibility purposes" I knew this had to be the cause of some kaizo hacks not working on the snes mini if you use canoe. Running retroarch isn't really an option on kaizo hacks because of the input lag...