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Details for Morton's Empire
Super Mario World Hacks - Morton's Empire
File Name: Morton's Empire
Authors: Centipede, Erik, MercuryPenny, SMW Central, a hick
Demo: No
Featured: No
Length: 43 exit(s)
Difficulty: Hard
Description: After becoming an adult Morton Koopa decides to oppose his father and invade the Mushroom Kingdom all by himself. The first of two hacks.

A collaboration brought to you by Erik and Centipede, with the participation of a variety of people. Included in the zip are the credits. Thank you.
Tags: asm, bosses, custom character, hdma, less exgfx, morton, music, story
Rating: 3.8 (Votes: 6)
Download: Download - 759.61 KiB
jiggity gonk
Great levels in world 1, my favorites being Bone Voyage and The Bone Zone. The rest of the worlds lack quality and are not very interesting to play.
Posted by: jiggity gonk -
Didnt play all of it yet but enjoying it alot. Not a fan of the bosses is all, levels are well made!
Posted by: KaizoDaemon -
Super Stiviboy
At the 3rd level, when the ground starts sinking and you pause the game, the layer teleports to the top of the screen and you die.
Posted by: Super Stiviboy -
Finally, it got accepted!
Posted by: kamekku14 -
NOTE: Erik gave me a patch with some bugfixes, which was moderated in lieu of the submission link. I've edited the bugfix patch into the submission.

This hack suffers from a lot of polish issues, mostly concentrated in the first two worlds, including but not limited to:

-Layering issues with candle flames in every castle
-Entrance positioning in Abysm Chasm
-Regular coin graphics in Sanding Down
-Leafy Lakitus only has two Morton Coins

From a level design perspective, the hack starts off good but gets gradually worse until Leafy Lakitus (easily my my least favorite level), then picks back up again with a great last world.
Posted by: o Noivern -
I enjoyed what I could play of this, but there were some problems on console. Palettes/graphics bugged out big time in the final 2-3 levels of World 3, and after beating the piranha boss (world 3) the game softlocks preventing you to play any further. Enjoyed what I could play though!
Posted by: juzcook -
found some weird stuff:

^ Are those default map16 tiles normal?

^ While playing on 3-1, i've seen some sprites disappearing and apearing too fast, i tried my best and i took this image.

^ In the final boss, sometimes i've seen mario's head jumping around.
Posted by: Kiatus -
the first thing i'd like to say is that i think the hack goes from hard to very hard
and that this was the last hack i played on zsnes AND that you can not finish it on zsnes. the final battle breaks and you are stuck.
about that one overworld bug i already commentated.

some areas where youre supposed to trigger a vine block with a koopa (mainly the final castle, 3rd door) you can get stuck if you kill the koopa. there are only 1-2 koopas around and if you kill both you are stuck.

since im not able to open the hack via LM i cant look at the cyan level in the bonus world :( makes me sad.

the hack itself was really nice. i like the idea of playing "a bad guy" because you basically start in the last world, bowsers castle and lava levels and you go the opposite way to what is technically "marios 1. world" if he'd do the journey.

the autoscroller levels are a bit unforgiving. usually you have to stay at the right side of the screen and avoid obstacles right as they appear or you end up in a spot where an enemy will most likely hit you. its almost impossible to do the autoscrollers first try.

some levels with a foreground overdo it a bit. "leafy lakitus" is the best example for this. at the end theres so much foreground, its almost impossible to see. and either im too stupid or i just found no way that tells you where holes are.

music from donkey kong country, lufia 2 and other games that have well known tracks are included, the music is really nice.

i enjoyed playing the hack but it was a bit unfair at parts.
too many autoscrollers, potencial for softlocks, unfair levels.
it doesnt happen a lot but it does happen.

i feel like 3* fits this one pretty well.
i do recommend it if you look for something that reminds of kaizo, without being kaizo. it is a challenge, but it was enjoyable.

edit: it posted my comment 4 times no idea why. i deleted the 3 copies and hope its just one now.
Posted by: kaitri -
fhfhg i thought i fixed the pipe issue
also i can't fix any more music issues AddmusicK is glitchfest
Posted by: o Erik -
When the P-switch music is playing and you die, it doesnt change to the death jingle.
Also, kaitri, you can unlock the game with some hex editor or simply use this patch.
Posted by: Kiatus -
after the "castle" trigger temple (world 3) theres an arrow pointing up at the pipe. if you go up the overworld starts to break. you are able to enter 000 the endless bonus game.

also not really a bug but a bit annoying. when morton is considered small mario, his model is still the same as for big morton. just the hitbox is smaller. its a bit annoying.

the rom cannot be opened via lunar magic. i dont like that at all. i like to look into LM. i do it with every hack i finish.

review will follow after i finished the hack.
Posted by: kaitri -
I'm SMW Central
Posted by: o Noivern -

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